Defines reference

Browse every HOI4 v1.19 defines section — 3231 constants across 28 sections, mined directly from the game files.

All defines sections
SectionEntriesSample
NGame 26 MAP_SCALE_PIXEL_TO_KM: Yes, we did the math
NGeography 1 MEDITERRANEAN_SEA_REGIONS: The sea regions that are considered as part of the Mediterranean sea
NDiplomacy 217 BASE_SURRENDER_LEVEL: Surrender when level reached. valid 0-1
NCountry 179 EVENT_PROCESS_OFFSET: Events are checked every X day per country or state (1 is ideal, but CPU heavy)
NResistance 60 INITIAL_STATE_RESISTANCE: initial resistance percentage of a state once it is captured
NProduction 70 MAX_EQUIPMENT_RESOURCES_NEED: Max number of different strategic resources an equipment can be dependent on.
NMarket 18 PURCHASE_CONTRACT_DELIVERY_TOTAL_DAYS: Number of days between purchase contract deliveries
NTechnology 11 MAX_SUBTECHS: Max number of sub technologies a technology can have.
NPolitics 14 BASE_LEADER_TRAITS: Base amount of leader traits.
NBuildings 20 ANTI_AIR_SUPERIORITY_MULT: How much air superiority reduction to the enemy does our AA guns? Normally each building level = -1 reduction. With this multiplier.
NDeployment 1 BASE_DEPLOYMENT_TRAINING: Base training done each day during deployment.
NMilitary 381 COMBAT_VALUE_ORG_IMPORTANCE: Multiplier on TotalOrganisation when determining the combat value of a division
NAir 176 AIR_INVASION_PREPARE_DAYS: base days needed to prepare an airborne invasion
NNavy 414 WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR: war score gained for every manpower killed when sinking a ship
NRailwayGun 24 RAILWAY_GUN_POSSIBLE_RANGES: Possible values for railway gun range in pixel.
NTrade 13 DISTANCE_TRADE_FACTOR: Trade factor is modified by distance times this
NAI 946 PEACE_TIME_NAVY_FUEL_FACTOR: Percentage of fuel available to navy that is allowed to use for missiosn during peace time
NFocus 4 FOCUS_POINT_DAYS: Each point takes a week
NOperatives 125 AGENCY_CREATION_DAYS: Number of days needed to create an intelligence agency
NIntel 223 COUNTRY_LEVEL_INTEL_MAXIMUMS: The maximum intel a country can have over another
NCharacter 13 OFFICER_CORP_HIGH_COMMAND_SLOTS_IN_MENU: For Alert manager to count the number of High Command Slots in the UI
NSupply 103 MAX_RAILWAY_LEVEL: update railway texture as well, each frame corresponds to a level
NAITheatre 16 AI_THEATRE_GENERATION_HOME_THEATRE_DEPTH_RESTRICTION: The home theatre is generated based off a initial depth restriction
NIndustrialOrganisation 17 ASSIGN_DESIGN_TEAM_PP_COST_PER_DAY: Cost in Political Power daily generation when one MIO is assigned to a research slot. If 0, cost is entirely disabled.
NProject 33 FACILITY_SUPPLY_WARNING_RED_RATIO: When lacking supply for a facility it will be a yellow icon shown until the supply is less than this value, where it will turn red.
NRaids 37 BASE_DAYS_TO_PREPARE: Base number of days required to complete raid preparation phase
NFactions 76 FACTION_INITIATIVE_CHANGE_RULE_COST: Cost of changing a faction rule (FI points)
NDoctrines 13 DEFAULT_REWARD_MASTERY: How much mastery is required for unlocking a doctrine reward, if no override is set