NRaids

All 37 NRaids constants from HOI4 v1.19 — datamined values with the developers' own comments.

NRaids defines (37 entries)
KeyValueComment
BASE_DAYS_TO_PREPARE 7 Base number of days required to complete raid preparation phase
MAX_STATE_TARGETS_TO_EVALUATE_PER_HOUR 50 PERFORMANCE (HOURLY TICK) : higher number = faster state target re-evaulation + lower performance
RAID_TARGET_ITEM_POOL_SIZE 512 PERFORMANCE (UI) : number of entries to reserve in the raid target item pool
RAID_TYPE_ICON_ITEM_POOL_SIZE 512 PERFORMANCE (UI) : number of entries to reserve in the raid type icon item pool
RAID_LOW_RISK_SETTING_DISASTER_MODIFIER 0 How much the disaster risk is modified when the dial is set to "low"
RAID_MEDIUM_RISK_SETTING_DISASTER_MODIFIER 0.1 How much the disaster risk is modified when the dial is set to "medium"
RAID_HIGH_RISK_SETTING_DISASTER_MODIFIER 0.25 How much the disaster risk is modified when the dial is set to "high"
RAID_SUCCESS_MODIFIER_THRESHOLD_BAD -10 If a success chance modifier is below this value, it will be displayed in red
RAID_SUCCESS_MODIFIER_THRESHOLD_NEUTRAL 0 If a success chance modifier is below this value, it will be displayed in yellow
MAX_DETECTED_TARGETS_PER_HOUR 1 PERFORMANCE (HOURLY TICK) : max number of targets to be detected per hour, NOTE : keep this low because detection is checked against every country!
RAID_DEFAULT_TARGET_COOLDOWN_DAYS 365 The default cooldown (in days) for raiding the same target, can be overriden for specific raid types through script
RAID_UNIT_SPEED_MULTIPLIER 0.1 Global speed control
BASE_NAVAL_COMMANDO_RAID_DISTANCE 1500 Max distance in kilometers
RAID_LOW_RISK_SETTING_SUCCESS_MODIFIER 0 How much the success chance is modified when the dial is set to "low"
RAID_MEDIUM_RISK_SETTING_SUCCESS_MODIFIER 0.1 How much the success chance is modified when the dial is set to "low"
RAID_HIGH_RISK_SETTING_SUCCESS_MODIFIER 0.25 How much the success chance is modified when the dial is set to "low"
TARGET_DETECTION_INTEL_TRESHOLD 20 How much intel is needed for a target to be detected?
TARGET_INTEL_PER_CIVILIAN_INTEL_OVER_COUNTRY 0.5 Intel level over target country is scaled by this value
TARGET_INTEL_PER_ARMY_INTEL_OVER_COUNTRY 0.5 Intel level over target country is scaled by this value
TARGET_INTEL_PER_NAVY_INTEL_OVER_COUNTRY 0.5 Intel level over target country is scaled by this value
TARGET_INTEL_PER_AIRFORCE_INTEL_OVER_COUNTRY 0.5 Intel level over target country is scaled by this value
TARGET_INTEL_PER_NETWORK_STRENGTH 0.5 Intel network strength in target state is scaled by this value
TARGET_INTEL_FROM_CONTROLLED_NEIGHBOUR_STATES 15 Flat bonus for having control over at least one neighbour state
TARGET_INTEL_PER_AIR_SUPERIORITY 0.5 Air superiority over target region is scaled by this value
TARGET_INTEL_FROM_DECRYPTION 25 Flat bonus for having fully decrypted their ciphers
TARGET_INTEL_PENALTY_PER_ENEMY_COUNTER_INTEL 5 Enemy counter intel is scaled by this value
RAID_OUTCOME_REPORT_DAYS_TO_LIVE 30 How many days after a raid has ended will the raid outcome report be visible on the map before being automatically dismissed
NUCLEAR_BOMB_PRODUCTION_SCALE 2555 +1 nuclear_production gives 1 nuke per 7 years
THERMONUCLEAR_BOMB_PRODUCTION_SCALE 2555 +1 nuclear_production gives 1 nuke per 7 years
NUCLEAR_BOMB_MIN_DAMAGE_PERCENT 0.1 Minimum damage from nukes as a percentage of current strength/organisation
NUCLEAR_BOMB_MAX_DAMAGE_PERCENT 0.9 Minimum damage from nukes as a percentage of current strength/organisation
THERMONUCLEAR_BOMB_MIN_DAMAGE_PERCENT 0.6 Minimum damage from nukes as a percentage of current strength/organisation
THERMONUCLEAR_BOMB_MAX_DAMAGE_PERCENT 0.9 Minimum damage from nukes as a percentage of current strength/organisation
NUCLEAR_RAID_CATEGORY_NAME "nuclear_raids" The raid category to activate when clicking on the "nuclear" mission button for a rocket
ARMY_TRANSFER_MOVE_SAFELY true Whether to move safely when transferring divisions to the raid source
ARMY_TRANSFER_AVOID_ENEMY true Whether to avoid enemy when transferring divisions to the raid source
MAX_TARGETS_TO_UPDATE_PER_FRAME 100 PERFORMANCE (FRAME) : max raid targets to evaluate per frame (affects raid map icon refresh rate)