NRaids
All 37 NRaids constants from HOI4 v1.19 — datamined values with the developers' own comments.
| Key | Value | Comment |
|---|---|---|
BASE_DAYS_TO_PREPARE |
7 |
Base number of days required to complete raid preparation phase |
MAX_STATE_TARGETS_TO_EVALUATE_PER_HOUR |
50 |
PERFORMANCE (HOURLY TICK) : higher number = faster state target re-evaulation + lower performance |
RAID_TARGET_ITEM_POOL_SIZE |
512 |
PERFORMANCE (UI) : number of entries to reserve in the raid target item pool |
RAID_TYPE_ICON_ITEM_POOL_SIZE |
512 |
PERFORMANCE (UI) : number of entries to reserve in the raid type icon item pool |
RAID_LOW_RISK_SETTING_DISASTER_MODIFIER |
0 |
How much the disaster risk is modified when the dial is set to "low" |
RAID_MEDIUM_RISK_SETTING_DISASTER_MODIFIER |
0.1 |
How much the disaster risk is modified when the dial is set to "medium" |
RAID_HIGH_RISK_SETTING_DISASTER_MODIFIER |
0.25 |
How much the disaster risk is modified when the dial is set to "high" |
RAID_SUCCESS_MODIFIER_THRESHOLD_BAD |
-10 |
If a success chance modifier is below this value, it will be displayed in red |
RAID_SUCCESS_MODIFIER_THRESHOLD_NEUTRAL |
0 |
If a success chance modifier is below this value, it will be displayed in yellow |
MAX_DETECTED_TARGETS_PER_HOUR |
1 |
PERFORMANCE (HOURLY TICK) : max number of targets to be detected per hour, NOTE : keep this low because detection is checked against every country! |
RAID_DEFAULT_TARGET_COOLDOWN_DAYS |
365 |
The default cooldown (in days) for raiding the same target, can be overriden for specific raid types through script |
RAID_UNIT_SPEED_MULTIPLIER |
0.1 |
Global speed control |
BASE_NAVAL_COMMANDO_RAID_DISTANCE |
1500 |
Max distance in kilometers |
RAID_LOW_RISK_SETTING_SUCCESS_MODIFIER |
0 |
How much the success chance is modified when the dial is set to "low" |
RAID_MEDIUM_RISK_SETTING_SUCCESS_MODIFIER |
0.1 |
How much the success chance is modified when the dial is set to "low" |
RAID_HIGH_RISK_SETTING_SUCCESS_MODIFIER |
0.25 |
How much the success chance is modified when the dial is set to "low" |
TARGET_DETECTION_INTEL_TRESHOLD |
20 |
How much intel is needed for a target to be detected? |
TARGET_INTEL_PER_CIVILIAN_INTEL_OVER_COUNTRY |
0.5 |
Intel level over target country is scaled by this value |
TARGET_INTEL_PER_ARMY_INTEL_OVER_COUNTRY |
0.5 |
Intel level over target country is scaled by this value |
TARGET_INTEL_PER_NAVY_INTEL_OVER_COUNTRY |
0.5 |
Intel level over target country is scaled by this value |
TARGET_INTEL_PER_AIRFORCE_INTEL_OVER_COUNTRY |
0.5 |
Intel level over target country is scaled by this value |
TARGET_INTEL_PER_NETWORK_STRENGTH |
0.5 |
Intel network strength in target state is scaled by this value |
TARGET_INTEL_FROM_CONTROLLED_NEIGHBOUR_STATES |
15 |
Flat bonus for having control over at least one neighbour state |
TARGET_INTEL_PER_AIR_SUPERIORITY |
0.5 |
Air superiority over target region is scaled by this value |
TARGET_INTEL_FROM_DECRYPTION |
25 |
Flat bonus for having fully decrypted their ciphers |
TARGET_INTEL_PENALTY_PER_ENEMY_COUNTER_INTEL |
5 |
Enemy counter intel is scaled by this value |
RAID_OUTCOME_REPORT_DAYS_TO_LIVE |
30 |
How many days after a raid has ended will the raid outcome report be visible on the map before being automatically dismissed |
NUCLEAR_BOMB_PRODUCTION_SCALE |
2555 |
+1 nuclear_production gives 1 nuke per 7 years |
THERMONUCLEAR_BOMB_PRODUCTION_SCALE |
2555 |
+1 nuclear_production gives 1 nuke per 7 years |
NUCLEAR_BOMB_MIN_DAMAGE_PERCENT |
0.1 |
Minimum damage from nukes as a percentage of current strength/organisation |
NUCLEAR_BOMB_MAX_DAMAGE_PERCENT |
0.9 |
Minimum damage from nukes as a percentage of current strength/organisation |
THERMONUCLEAR_BOMB_MIN_DAMAGE_PERCENT |
0.6 |
Minimum damage from nukes as a percentage of current strength/organisation |
THERMONUCLEAR_BOMB_MAX_DAMAGE_PERCENT |
0.9 |
Minimum damage from nukes as a percentage of current strength/organisation |
NUCLEAR_RAID_CATEGORY_NAME |
"nuclear_raids" |
The raid category to activate when clicking on the "nuclear" mission button for a rocket |
ARMY_TRANSFER_MOVE_SAFELY |
true |
Whether to move safely when transferring divisions to the raid source |
ARMY_TRANSFER_AVOID_ENEMY |
true |
Whether to avoid enemy when transferring divisions to the raid source |
MAX_TARGETS_TO_UPDATE_PER_FRAME |
100 |
PERFORMANCE (FRAME) : max raid targets to evaluate per frame (affects raid map icon refresh rate) |