NPolitics
All 14 NPolitics constants from HOI4 v1.19 — datamined values with the developers' own comments.
| Key | Value | Comment |
|---|---|---|
BASE_LEADER_TRAITS |
3 |
Base amount of leader traits. |
MAX_RANDOM_LEADERS |
1 |
Maximum amount random leader to have per party. |
BASE_POLITICAL_POWER_INCREASE |
2 |
Weekly increase of PP. |
ARMY_LEADER_COST |
5 |
command power cost for recruiting new leaders, 'this value' * number_of_existing_leaders_of_type |
NAVY_LEADER_COST |
5 |
command power cost for recruiting new leaders, 'this value' * number_of_existing_leaders_of_type |
ARMY_LEADER_MAX_COST |
80 |
max cost BEFORE modifiers |
NAVY_LEADER_MAX_COST |
80 |
max cost BEFORE modifiers |
LEADER_TRAITS_XP_SHOW |
0.05 |
Amount of XP a trait needs to be shown in tooltips of a leader. |
REVOLTER_PARTY_POPULARITY |
0.4 |
Revolter party loses 80% popularity when the civil war breaks out |
MIN_OVERTHROWN_GOVERNMENT_SUPPORT_RATIO |
0.4 |
Min possible support for new government after puppeting the government |
NUM_OCCUPATION_POLICIES |
4 |
Number of potential occupation policies |
DEFAULT_OCCUPATION_POLICY |
1 |
Defaullt value for occupation policy |
INSTANT_WIN_REVOLTER_POPULARITY_RATIO |
0.4 |
Min party popularity for instant win in one province state |
INSTANT_WIN_POPULARITY_WIN |
50 |
New party popularity |