NDiplomacy

All 217 NDiplomacy constants from HOI4 v1.19 — datamined values with the developers' own comments.

NDiplomacy defines (217 entries)
KeyValueComment
DIPLOMACY_REQUEST_EXPIRY_DAYS 30
BASE_SURRENDER_LEVEL 1 Surrender when level reached. valid 0-1
MAX_TRUST_VALUE 100 Max trust value cap.
MIN_TRUST_VALUE -100 Min trust value cap.
MAX_OPINION_VALUE 100 Max opinion value cap.
MIN_OPINION_VALUE -100 Min opinion value cap.
BASE_TRUCE_PERIOD 180 Base truce period in days.
TRUCE_PERIOD_AFTER_KICKING_FROM_FACTION 60 Truce period after kicking someone from faction in days.
NUM_DAYS_TO_ENABLE_KICKING_NEW_MEMBERS_OF_FACTION 90 Number of days before being able to kick a new member of faction
NUM_DAYS_TO_ENABLE_REINVITE_KICKED_NATIONS 90 Number of days before being able to re invite a kicked nation to your faction
BASE_NEGATIVE_OPINION_AFTER_BEING_KICKED 20 Negative opinion that will be received after kicking a nation
DECAY_RATE_OF_NEGATIVE_OPINION_AFTER_BEING_KICKED 1 Weekly decay rate of the negative opinion
TRUCE_BREAK_COST_PP 200 Base cost in PP of breaking a truce by joining a war or accepting a call to war ( you cannot declare war yourself until the truce if up ), this is then multiplied by the time left on the truce ( so once half the truce is up it only cost 50% of this )
BASE_PEACE_PUPPET_FACTOR 100 Base factor for puppet in %.
BASE_PEACE_LIBERATE_FACTOR 100 Base factor for liberate in %.
BASE_PEACE_TAKE_UNCONTROLLED_STATE_FACTOR 10 Base factor for taking state you do not control
BASE_PEACE_TAKE_FACTION_CONTROLLED_STATE_FACTOR 0.5 Base factor for taking state you do not control, but someone in faction does
BASE_PEACE_FORCE_GOVERNMENT_COST 100 Base cost for forcing a country to change government.
PEACE_COST_FACTOR_CONTESTED_MAX
In peace conference, cost is factored based on how many times the state has been contested and for how long it has been uncontested (for everyone else)
15 To prevent overflows due to the exponential increase, cap the contested factor to this
PEACE_COST_FACTOR_UNCONTESTED_MAX 15 To prevent overflows due to the exponential increase, cap the uncontested factor to this
PEACE_COST_FACTOR_CONTESTED_BID 1.2 Cost factor for each contested bid on the state.
PEACE_COST_FACTOR_UNCONTESTED_BID_MIN 1.15 Minimum cost factor for each turn a bid has been uncontested on the state.
PEACE_COST_FACTOR_UNCONTESTED_BID_MAX 1.6 Maximum cost factor for each turn a bid has been uncontested on the state.
PEACE_COST_FACTOR_UNCONTESTED_BID_STEP 0.15 Uncontested cost factor will increase by this much each turn.
PEACE_COST_FACTOR_CAPITAL_SHIP_IC 0.005 In peace conference, cost for taking one capital ship per IC
PEACE_COST_FACTOR_SCREENING_SHIP_IC 0.005 In peace conference, cost for taking a part of the screening ships per IC
PEACE_INCREASE_COST_FACTOR_PER_MISSING_PERCENT_FOR_CAPITULATION 0.0012 increase factor if loser has not capitulated, for every percent between surrender level and BASE_SURRENDER_LEVEL
PEACE_COST_FACTOR_COMPLIANCE_STEPS
peace action taker has a discount if they occupy the state depending on compliance
it's a table where first value is the compliance level, and the second the factor
{ 0, 1, 30, 0.9, 70, 0.8 }
  1. 0 — between 0% and 30% compliance, factor is 1.0
  2. 1 — between 0% and 30% compliance, factor is 1.0
  3. 30 — between 30% and 70%
  4. 0.9 — between 30% and 70%
  5. 70 — above 70%
  6. 0.8 — above 70%
PEACE_COST_FACTOR_STACK_DEMILITARIZED_ZONE
In peace conference, adding a stackable to a peace action, increment the cost by a percentage
0.25
PEACE_COST_FACTOR_STACK_WAR_REPARATION 0.25
PEACE_COST_FACTOR_STACK_RESOURCE_RIGHTS 0.25
PEACE_COST_FACTOR_STACK_DISMANTLE_INDUSTRY 0.25
PEACE_TIMED_EFFECT_LENGTH_DEMILITARIZED_ZONE
peace conference can set timed effect, set length in days
1825 5 years
PEACE_TIMED_EFFECT_LENGTH_WAR_REPARATION 1825
PEACE_TIMED_EFFECT_LENGTH_RESOURCE_RIGHTS 1825
PEACE_TIMED_EFFECT_RATIO_CIVILIAN_FACTORY_WAR_REPARATION 0.5 ratio of civilian factories taken via stackable war reparation
INFLUENCE_NEUTRAL_DIST_CAPITAL
The Influence cost modifier is basically the inverse of distance. Nearby states are cheaper, and far-away states are more expensive.
We basically do a two-segment lerp:
if distance is between [0, NEUTRAL_DIST], we lerp the cost modifier between [MIN_DIST_COST_MODIFIER, 1.0]
if distance is between [NEUTRAL_DIST, MAX_DIST], we lerp the cost modifier between [1.0, MAX_DIST_COST_MODIFIER]
The below values represent (pixel distance / INFLUENCE_DISTANCE_DIVISOR)
30 distance to capital that results in a cost modifier of 1.0
INFLUENCE_MAX_DIST_CAPITAL 45 distance to capital that results in a cost modifier of INFLUENCE_MAX_DIST_COST_MODIFIER
INFLUENCE_NEUTRAL_DIST_CORE 6 distance to nearest core state that results in a cost modifier of 1.0
INFLUENCE_MAX_DIST_CORE 13 distance to nearest core state that results in a cost modifier of INFLUENCE_MAX_DIST_COST_MODIFIER
INFLUENCE_NEUTRAL_DIST_CONTROLLED 14 distance to nearest controlled state that results in a cost modifier of 1.0
INFLUENCE_MAX_DIST_CONTROLLED 20 distance to nearest controlled state that results in a cost modifier of INFLUENCE_MAX_DIST_COST_MODIFIER
INFLUENCE_MIN_DIST_COST_MODIFIER 0.7 Cost modifier at min (zero) distance
INFLUENCE_MAX_DIST_COST_MODIFIER 1 Cost modifier at max distance
INFLUENCE_RATIO_CAPITAL 0.05 Ratio of influence based on distance to capital
INFLUENCE_RATIO_CORE 0.45 Ratio of influence based on distance to nearest core territory
INFLUENCE_RATIO_CONTROLLED 0.5 Ratio of influence based on distance to neared controlled territory (including uncontested peace conference bids)
INFLUENCE_DISTANCE_DIVISOR 22 Divide pixel distance with this when determining distance to capital / core / controlled states. Just an arbitrary way of scaling the distance numbers.
INFLUENCE_PER_ADJACENCY 0.05 How much influence to add per uncontested adjacent state in the PC (blob, don't snake)
INFLUENCE_MAJOR_FACTOR 1 How much influence discount an AI major will get (inverse)
INFLUENCE_MINOR_FACTOR 1 How much influence discount an AI minor will get (inverse)
PEACE_TRIGGER_AI_MAX_INFLUENCE_VALUE 0.99 Max influence value for pc_is_state_outside_influence_for_winner trigger
BASE_IMPROVE_RELATION_COST 10 Political power cost to initiate relation improvement
BASE_IMPROVE_RELATION_SAME_IDEOLOGY_GROUP_MAINTAIN_COST 0.2 Political power cost each update when boosting relations with nation of same ideology
BASE_IMPROVE_RELATION_DIFFERENT_IDEOLOGY_GROUP_MAINTAIN_COST 0.4 Political power cost each update when boosting relations with nation of different ideology
BASE_SEND_ATTACHE_COST 100 Political power cost to send attache
BASE_SEND_ATTACHE_CP_COST 50 Command Power sent attache usage cost
BASE_GENERATE_WARGOAL_DAILY_PP 0.2 Daily pp cost for generation of wargoals
WARGOAL_VERSUS_MAJOR_AT_WAR_REDUCTION -0.75 reduction of pp cost for wargoal vs major at war.
WARGOAL_WORLD_TENSION_REDUCTION -0.5 Reduction of pp cost for wargoal at 100% world tension, scales linearly
WARGOAL_JUSTIFY_TENSION_FROM_PRODUCTION 30 Base value scaled by production capacity of country compared to biggest country
MIN_WARGOAL_JUSTIFY_COST 2 It always takes atleast 10 days to justify a wargoal
WARGOAL_PER_JUSTIFY_AND_WAR_COST_FACTOR 1.5 Cost factor per nation at war with or justifying against
WARGOAL_THREAT_MAX_TIME_RATIO 1 Threat from justifying a wargoal slowly builds up, hitting 100% at this proportion of the way to completion
BASE_BOOST_PARTY_POPULARITY_DAILY_PP 0.25 Daily pp cost for boost party popularity
BASE_BOOST_PARTY_POPULARITY_DAILY_DRIFT 0.1 Daily amount of popularity that will be added by the activity.
BASE_STAGE_COUP_DAILY_PP 0.5 Daily pp cost for staging a coup
BASE_STAGE_COUP_TOTAL_COST 200 Equipment consume factor for stage coup.
NAP_EXPIRY_MONTHS 48 NAPs expire after this many months
NAP_UNBREAKABLE_MONTHS 12 NAPS cannot be broken for this many months
NAP_FORCE_BALANCE_RULE_MONTHS 6 The NAP border force balance rule changes with this interval
NAP_BREAK_FORCE_BALANCE_1 2 2-1 brigades along the border required to break NAP
NAP_BREAK_FORCE_BALANCE_2 1 1-1 brigades along the border required to break NAP
NAP_BREAK_FORCE_BALANCE_3 0.5 1-2 brigades along the border required to break NAP
VERY_GOOD_OPINION 50 Threshold for a country that has a very good opinion of you.
VERY_BAD_OPINION -50 Threshold for a country that has a very bad opinion of you.
DIPLOMACY_HOURS_BETWEEN_REQUESTS 24 How long a country must wait before sending a new diplomatic request.
TROOP_FEAR 1 Impact on troops on borders when deciding how willing a nation is to trade
FLEET_FEAR 1 Impact on troops on borders when deciding how willing a nation is to trade
IC_TO_EQUIPMENT_COUP_RATIO 0.1 Ratio for calculating cost of staging coup
VOLUNTEERS_PER_TARGET_PROVINCE 0.05 Each province owned by the target country contributes this amount of volunteers to the limit.
VOLUNTEERS_PER_COUNTRY_ARMY 0.05 Each army unit owned by the source country contributes this amount of volunteers to the limit.
VOLUNTEERS_RETURN_EQUIPMENT 0.95 Returning volunteers keep this much equipment
VOLUNTEERS_TRANSFER_SPEED 14 days to transfer a unit to another nation
VOLUNTEERS_DIVISIONS_REQUIRED 30 This many divisons are required for the country to be able to send volunteers.
TENSION_STATE_VALUE 0.1 Tension value gained by annexing one state (this value used to be divided by 20, this is no longer the case)
TENSION_CIVIL_WAR_IMPACT 0.2 civil war multiplier on tension.
TENSION_NO_CB_WAR 14 Amount of tension generated by a no-CB wargoal
TENSION_CB_WAR 10 Amount of tension generated by a war with a CB
TENSION_ANNEX_NO_CLAIM 0.2 Amount of tension generated by annexing a state you don't have claims on
TENSION_ANNEX_CLAIM 0.1 Amount of tension generated by annexing a state you DO have claims on
TENSION_ANNEX_CORE -0.5 Amount of tension generated by annexing a state that is your core
TENSION_PUPPET 0 Amount of tension generated by puppeting (per state)
TENSION_FORCE_GOVERNMENT -0.5 Amount of tension generated by forcing government (per state)
TENSION_VOLUNTEER_FORCE_DIVISION 0.2 Amount of tension generated for each sent division
TENSION_DECAY_DAILY 0.005 Each day tension decays this much for Threat sources which are no longer relevant. Replaces TENSION_DECAY as of 1.12.0
TENSION_SIZE_FACTOR 1 All action tension values are multiplied by this value
TENSION_TIME_SCALE_START_DATE "1936.1.1.12" Starting at this date, the tension values will be scaled down (will be equal to 1 before that)
TENSION_TIME_SCALE_MONTHLY_FACTOR -0.005 Timed tension scale will be modified by this amount starting with TENSION_TIME_SCALE_START_DATE
TENSION_TIME_SCALE_MIN 0.25 Timed tension scale won't decrease under this value
TENSION_GUARANTEE -5
TENSION_FACTION_JOIN 4
TENSION_JOIN_ATTACKER 2 scale of the amount of tension added when country joins attacker side
TENSION_PEACE_FACTOR 0.8 scale of the amount of tension (from war declaration) reduced when peace is completed. Scaled by current world threat * TENSION_PEACE_FACTOR_THREAT_FACTOR
TENSION_PEACE_FACTOR_THREAT_FACTOR 0.6 see above
TENSION_LIBERATE -1 Amount of tension generated by liberating a country.
TENSION_TAKE_ONE_CAPITAL_SHIP 0 Amount of tension generated by 1 take navy peace action
TENSION_DEMILITARIZE_ZONE -0.5 Amount of tension generated by stacking demilitarize zone on 1 state, multiplied with the state base threat
TENSION_WAR_REPARATION 0 Amount of tension generated by stacking war reparation on 1 state, multiplied with the state base threat
TENSION_RESOURCE_RIGHTS 0 Amount of tension generated by stacking resource rights on 1 state, multiplied with the state base threat
TENSION_DISMANTLE_INDUSTRY 0 Amount of tension generated by stacking dismantle military industry on 1 state, multiplied with the state base threat
TENSION_CAPITULATE 0 Scale of the amount of tension created by a countries capitulation.
GUARANTEE_COST 15 Scale with the number of already guaranteed countries.
REVOKE_GUARANTEE_COST 15
BASE_CONDITIONAL_PEACE_WARESCORE_RATIO 0.5 Warscore ratio needed for the losing side to able to surrender.
BASE_CONDITIONAL_PEACE_MONTHS 3 War length must be before a surrender is possible.
JOINING_NAP_WAR_PENALTY 0.2 War support penalty for breaking non-breakable NAP
BREAKING_GUARANTEE_PENALTY 0.2 War support penalty for breaking guarantee
PEACE_SCORE_TRANSFERRED_TO_FACTION_LEADER
WARNING ! if you modify the following values, you should update corresponding loc keys in games_rules_l_english.yml
0.1 Part of the peace score transferred from the faction members to the faction leader (if game rule enabled)
PEACE_SCORE_RESET_LOW_SCORE_THRESHOLD 0.05 Winners with less than this ratio of war participation will give all their score to other players
PEACE_SCORE_RESET_LOW_SCORE_MINIMUM_FOR_RECEIVER 0.1 Disable the previous, if no winner has at least this ratio of war participation
PEACE_SCORE_TRANSFERRED_FROM_FACTION_INFLUENCE 0.1 How much % of your war score will be given to the top PEACE_SCORE_TOP_FACTION_INFLUENCE_AMOUNT of your faction
PEACE_SCORE_TOP_FACTION_INFLUENCE_AMOUNT 2 The amount of highest grossing influence members from your factions that get additional war score
PEACE_SCORE_SCALE_FACTOR 1.35 Losers' total value times this factor becomes the default total peace conference score that is distributed to the winners.
PEACE_SCORE_MINOR_BOOST_FRACTION 0.05 Low-scoring winners are boosted by receiving more of their score earlier. This value, multiplied by the total score distributed this turn, is the minimum score they will receive (up until their total allocated score).
PEACE_SCORE_DISTRIBUTION { 0.2, 0.2, 0.2, 0.2, 0.2 } How much of the total peace conference score you get during the first n turns.
PEACE_CONTEST_REFUND_FACTOR { 1, 0.92, 0.84, 0.76 } How much of the spent peace conference score that gets refunded in a contest. First element applies for the first round of conflicts, second element for the second round of conflicts, etc. The final element is used for each consecutive turn, so setting that to e.g. 0.7 means you get 70 % of the spent score back for every turn thereafter.
PEACE_PLAY_SOUND_ON_NEW_TURN true Whether the 'peace_conference_new_turn' audio hook is called or not
PEACE_PLAY_NEW_TURN_SOUND_ONLY_IF_NOT_ALREADY_PLAYING true Whether the 'peace_conference_new_turn' audio hook should play only if not already playing (relevant if players spam-click the pass/submit button)
MAX_REMEMBERED_LEASED_IC 1000 Maximum of leased equipment value that is remembered for opinion bonus
MAX_OPINION_FOR_LEASED_IC 30 Positive opinion when remembering the MAX_REMEMBERED_LEASED_IC equipment
MONTHLY_LEASED_IC_DECAY 35 How much of leased equipment is being "forgot" each month
OPINION_PER_VOLUNTEER 3 Opinion bonus per one sent volunteer division
MAX_OPINION_FROM_VOLUNTEERS 30 Opinion bonus per one sent volunteer division
OPINION_FOR_DEMO_FROM_WT_GENERATION -2 How much less do democracies like us if we generate world tension
NOT_READY_FOR_WAR_BASE -50 AI should be unwilling to enter accept a call to war if not ready for war against the relevant enemies.
FRONT_IS_DANGEROUS -100 AI should be unwilling to enter accept a call to war if front is too dangerous.
NOT_READY_FOR_WAR_VAL_PER_DAY_SINCE_CALL 1 Value modifying the not ready base over time.
PEACE_ACTION_MAX_COST 9999 Max value for a peace action cost (after all modifiers)
RESOURCE_SENT_AUTONOMY_DAILY_BASE 0 If puppet provides resources to its master they increasy their autonomy by at least this amount
RESOURCE_SENT_AUTONOMY_DAILY_FACTOR 0.005 If puppet provides resources to its master they increasy their autonomy by the resources factored by this
WAR_SCORE_AUTONOMY_BASE 0 Value added if any war score is contributed by puppet
WAR_SCORE_AUTONOMY_FACTOR 0.6 If puppet generates war score it get a boost to independence
LL_TO_OVERLORD_AUTONOMY_DAILY_BASE 0 If puppet lend leases equipment to overlord of at least same tech level as they have, they gain autonomy
LL_TO_OVERLORD_AUTONOMY_DAILY_FACTOR 0.05 If puppet lend leases equipment to overlord of at least same tech level as they have, they gain autonomy
LL_TO_PUPPET_AUTONOMY_DAILY_BASE 0 If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy
LL_TO_PUPPET_AUTONOMY_DAILY_FACTOR -0.01 If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy
AUTONOMY_FREEDOM_FROM_CAPITULATE 0.5 if overlord capitulate you get this
ATTACHE_TO_SUBJECT_EFFECT -0.05 If overlord sent attaches to the subject it losses autonomy
ATTACHE_TO_OVERLORD_EFFECT 0.05 If subject sent attaches to the overlord it gains autonomy
AUTONOMY_LEVEL_CHANGE_SANCTUARY 30 The number of days post autonomy level has changed where neither side can increase nor decrease the autonomy level.
AUTONOMY_LEVEL_CHANGE_PP_COST_BASE 50 Base cost of changing level of autonomy
AUTONOMY_LEVEL_CHANGE_PP_ANNEX 300 Annexation cost
AUTONOMY_LEVEL_CHANGE_PP_FREE 300 Break free cost
MAX_SCORE_DIFF_TO_CHANGE_AUTONOMY 10 The max diff between current freedom score and the cap for next or previous level allowed for changing
MASTER_BUILD_AUTONOMY_FACTOR -0.7 scales autonomy gain from construction by this
VICTORY_POINT_WORTH_FACTOR 10 multiplier when calcualting province worth (surrender)
VICTORY_POINT_WORTH_FACTOR_WARSCORE 0.2 multiplier for each victory points when calculating province worth for warscore
PROVINCE_WORTH_FROM_STATE_VALUE_FACTOR_WARSCORE 0.2 multiplier for the average value a province received from state for warscore
CAPITAL_CAPITULATE_BONUS_SCORE 150 extra bonus when deciding who to capitulate to (applied to capital holder)
CAPITAL_CAPITULATE_BONUS_SCORE_MUL 1.5 extra bonus multiplier when deciding who to capitulate to (applied to capital holder)
IDEOLOGY_JOIN_FACTION_MIN_LEVEL 0.3 ideology limit required to join faction
JOIN_FACTION_LIMIT_CHANGE_AT_WAR 0.5 if in defensive war this or your modifier is counted as limit to join factions (so if you have 80% join limit this now means you can join at 50%)
LICENSE_ACCEPTANCE_OPINION_FACTOR 0.4 Opinion modifier for acceptance of license production requests.
LICENSE_ACCEPTANCE_PUPPET_BASE 15 Acceptance modifier for puppets requesting production licenses.
LICENSE_ACCEPTANCE_TECH_DIFFERENCE 2 Acceptance modifier for each year of technology difference.
LICENSE_ACCEPTANCE_TECH_DIFFERENCE_BASE 10 Acceptance base for tech difference
LICENSE_ACCEPTANCE_SAME_FACTION 20 Acceptance modifier for being in the same faction
WARGOAL_COST_LEND_LEASE -0.25 cost modifier to wargoaljustification for LL
WARGOAL_COST_DOCKING_RIGHTS -0.2 cost modifier to wargoaljustification for dockign rights
WARGOAL_COST_VOLUNTEERS -0.5 cost modifier to wargoaljustification for volunteers
ASSUME_FACTION_LEADERSHIP_PP_COST 200 Political power cost to assume faction leadership
ASSUME_FACTION_LEADERSHIP_MIN_MANPOWER_RATIO 2 The minimum ratio of manpower that a country must have compared to the current leader in order to assume leadership.
ASSUME_FACTION_LEADERSHIP_MIN_FACTORY_RATIO 1.5 The minimum ratio of factories that a country must have compared to the current leader in order to assume leadership.
ASSUME_FACTION_LEADERSHIP_COOLDOWN_DAYS 180 Number of days after formation of faction or change in leadership before another country is allowed to assume leadership.
ASSUME_FACTION_SPYMASTER_COOLDOWN_DAYS 180 Number of days after change of Spy Master before another country is allowed to become Spy Master.
FACTION_LEADERSHIP_CHANGE_ALERT_THRESHOLD 0.8 Threshold for showing an alert when a faction member is close to being able to assume leadership of the faction that a player currently leads.
FACTION_LEADERSHIP_CHANGE_NOT_SUBJECT_WEIGHT 2 Importance of subject status when determining how close a faction member is to being able to assume leadership.
FACTION_LEADERSHIP_CHANGE_NOT_CAPITULATED_WEIGHT 2 Importance of capitulation status when determining how close a faction member is to being able to assume leadership.
FACTION_LEADERSHIP_CHANGE_IN_ALL_WARS_WEIGHT 1 Importance not being in all faction leader wars when determining how close a faction member is to being able to assume leadership.
FACTION_LEADERSHIP_CHANGE_COOLDOWN_WEIGHT 1 Importance of leadership change cooldown when determining how close a faction member is to being able to assume leadership.
FACTION_LEADERSHIP_CHANGE_MANPOWER_WEIGHT 2 Importance of manpower in field when determining how close a faction member is to being able to assume leadership.
FACTION_LEADERSHIP_CHANGE_FACTORY_WEIGHT 2 Importance of factory count when determining how close a faction member is to being able to assume leadership.
FACTION_POWER_RESOURCE_WEIGHT 0.05 The weight of the country resources on the faction's power projection
FACTION_POWER_INDUSTRY_WEIGHT 0.1 The weight of the industry on the faction's power projection
FACTION_POWER_ARMY_WEIGHT 0.25 The weight of the army on the faction's power projection
FACTION_POWER_AIR_BOMBER_WEIGHT 0.25 The weight of the bombers on the faction's power projection
FACTION_POWER_AIR_WEIGHT 0.02 The weight of the air equipment except bombers on the faction's power projection
FACTION_POWER_NAVAL_CAPITAL_SHIP_WEIGHT 5 The weight of the capital ships on the faction's power projection
FACTION_POWER_NAVAL_WEIGHT 0.25 The weight of the naval equipment except capital ships on the faction's power projection
FACTION_POWER_EFFECTS_WEIGHT 1 The weight of the faction's goal status on the faction's power projection
EMBARGO_COST 100 One-time cost
REVOKE_EMBARGO_COST 0 Cost to remove an existing embargo
EMBARGO_THREAT_THRESHOLD 30 Target-generated threat threshold to allow embargo (affected by modifiers)
EMBARGO_SAME_IDEOLOGY_AI_WEIGHT -20 AI weight for same ideology
EMBARGO_DIFFERENT_IDEOLOGY_AI_WEIGHT 15 AI weight for different ideology
EMBARGO_DIFFERENT_IDEOLOGY_AT_OFFENSIVE_WAR_AI_WEIGHT 10 AI weight for different ideology and in offensive war (additive with above)
EMBARGO_RECIPIENT_IS_MAJOR_AI_WEIGHT 10 Ai weight for recipient being major
EMBARGO_NEIGHBOUR_AI_WEIGHT -10 AI weight for embargoing neighbors (neighbors are big and scary, we should consider not doing it)
EQUIPMENT_PURCHASE_ACCEPTANCE_OPINION 1.1 Acceptance factor for opinion
EQUIPMENT_PURCHASE_ACCEPTANCE_SAME_IDEOLOGY 15 Acceptance value added if same ideology
EQUIPMENT_PURCHASE_ACCEPTANCE_SCRIPTED_IDEOLOGY_ACCEPTANCE 1 Acceptance factor for scripted ideology acceptance modifier
EQUIPMENT_PURCHASE_ACCEPTANCE_TRADE_INFLUENCE 0.7 Acceptance factor for trade influence (adjusted from base value)
EQUIPMENT_PURCHASE_ACCEPTANCE_COMPETING_FACTIONS -30 Acceptance value added if both countries are in factions, and factions are different
EQUIPMENT_PURCHASE_ACCEPTANCE_EMBARGO -200 Acceptance value added if either side has embargoed the other
EQUIPMENT_PURCHASE_ACCEPTANCE_NON_AGGRESSION_PACT 25 Acceptance value added if there is a non-aggression pact between the countries
MARKET_ACCESS_ACCEPTANCE_OPINION 1.1 Acceptance factor for opinion
MARKET_ACCESS_ACCEPTANCE_SAME_IDEOLOGY 15 Acceptance value added if same ideology
MARKET_ACCESS_ACCEPTANCE_SCRIPTED_IDEOLOGY_ACCEPTANCE 1 Acceptance factor for scripted ideology acceptance modifier
MARKET_ACCESS_ACCEPTANCE_TRADE_INFLUENCE 0.7 Acceptance factor for trade influence (adjusted from base value)
MARKET_ACCESS_ACCEPTANCE_COMPETING_FACTIONS -30 Acceptance value added if both countries are in factions, and factions are different
MARKET_ACCESS_ACCEPTANCE_EMBARGO -200 Acceptance value added if either side has embargoed the other
MARKET_ACCESS_ACCEPTANCE_NO_TRADE_ROUTE -100 Acceptance value added if there is no valid trade route between the countries
MARKET_ACCESS_ACCEPTANCE_NON_AGGRESSION_PACT 25 Acceptance value added if there is a non-aggression pact between the countries