NProduction
All 70 NProduction constants from HOI4 v1.19 — datamined values with the developers' own comments.
| Key | Value | Comment |
|---|---|---|
MAX_EQUIPMENT_RESOURCES_NEED |
3 |
Max number of different strategic resources an equipment can be dependent on. |
MAX_CIV_FACTORIES_PER_LINE |
15 |
Max number of factories that can be assigned a single production line. |
DEFAULT_MAX_NAV_FACTORIES_PER_LINE |
10 |
|
FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE |
5 |
|
CONVOY_MAX_NAV_FACTORIES_PER_LINE |
15 |
|
CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE |
5 |
|
MAX_MIL_FACTORIES_PER_LINE |
150 |
|
MAX_MIL_FACTORIES_VISIBLE_FOR_MIL_EQUIPMENT_LINE |
15 |
|
RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE |
5 |
|
RAILWAY_GUN_REPAIR_SPEED |
8 |
Railway gun strength repair speed per factory |
EFFICIENCY_LOSS_PER_UNUSED_DAY |
1 |
Daily loss of efficiency for unused factory slots ( efficiency is tracked per factory slot in the production line ) |
RESOURCE_PENALTY_WARNING_CRITICAL_RATIO |
0.8 |
Switch to red progress bar if penalty is over threshold |
RESOURCE_TO_ENERGY_COEFFICIENT |
9 |
How much energy per coal produces |
BASE_COUNTRY_ENERGY_PRODUCTION |
10 |
The base energy production of a country |
ENERGY_SCALING_COST_BY_FACTORY_COUNT |
0.0225 |
Scales energy cost based on the total number of factories |
BASE_ENERGY_COST |
0.25 |
How much energy per factory consumes |
ENERGY_COST_CAP |
6.6 |
Maximum energy cost per factory |
ENERGY_SCALE_PER_TRADE_FACTORY_EXPORT |
0.25 |
Factor of how many of the factories gained from trade is affects the energy cost scaling |
BASE_FACTORY_SPEED |
4 |
Base factory speed multiplier (how much hoi3 style IC each factory gives). |
BASE_FACTORY_SPEED_MIL |
3.5 |
Base factory speed multiplier (how much hoi3 style IC each factory gives). |
BASE_FACTORY_SPEED_NAV |
2 |
Base factory speed multiplier (how much hoi3 style IC each factory gives). |
BASE_FACTORY_START_EFFICIENCY_FACTOR |
10 |
Base start efficiency for factories expressed in %. |
POWERED_FACTORY_SPEED |
5 |
Powered factory speed multiplier. |
POWERED_FACTORY_SPEED_MIL |
4.5 |
Powered factory speed multiplier. |
POWERED_FACTORY_SPEED_NAV |
2.5 |
Powered factory speed multiplier. |
BASE_FACTORY_MAX_EFFICIENCY_FACTOR |
50 |
Base max efficiency for factories expressed in %. |
BASE_FACTORY_EFFICIENCY_GAIN |
1 |
Base efficiency factor. |
BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR |
0.1 |
Factory efficiency balancing factor |
BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR |
90 |
Base factor for changing production variants in %. |
BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR |
30 |
Base factor for changing production parent<->children in %. |
BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR |
70 |
Base factor for changing production with same family in %. |
BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR |
20 |
Base factor for changing production with same archetype in %. |
EQUIPMENT_BASE_LEND_LEASE_WEIGHT |
1 |
Base equipment lend lease weight |
EQUIPMENT_LEND_LEASE_WEIGHT_FACTOR |
0.01 |
Base equipment lend lease factor |
LEND_LEASE_DELIVERY_TOTAL_DAYS |
30 |
Nr of days between lend lease deliveries |
ANNEX_STOCKPILES_RATIO |
1 |
How much stockpiled equipment will be transferred on annexation |
ANNEX_FIELD_EQUIPMENT_RATIO |
0.25 |
How much equipment from deployed divisions will be transferred on annexation |
ANNEX_FUEL_RATIO |
0.25 |
How much fuel will be transferred on annexation |
ANNEX_CONVOYS_RATIO |
0.15 |
How many convoys will be transferred on annexation |
MIN_POSSIBLE_TRAINING_MANPOWER |
100000 |
How many deployment lines minimum can be training |
MIN_FIELD_TO_TRAINING_MANPOWER_RATIO |
0.75 |
Ratio which % of army in field can be trained |
CAPITULATE_STOCKPILES_RATIO |
0.5 |
How much equipment from deployed divisions will be transferred on capitulation |
CAPITULATE_FUEL_RATIO |
0.5 |
How much fuel will be transferred on capitulation |
INFRA_MAX_CONSTRUCTION_COST_EFFECT |
1 |
Building in a state with higher infrastructure will reduce the cost of shared buildings. |
PRODUCTION_RESOURCE_LACK_PENALTY |
-0.05 |
Penalty decrease while lack of resource per factory |
CIC_BANK_SPEED_BOOST_FACTOR |
0.25 |
The CIC bank can boost production speed with this factor (0.5 means 50 %) |
MIN_LICENSE_ACTIVE_DAYS |
30 |
Min days for license to be active |
BASE_LICENSE_IC_COST |
1 |
Base IC cost for lended license |
LICENSE_IC_COST_YEAR_INCREASE |
1 |
IC cost equipment for every year of equipment after 1936 |
LICENSE_EQUIPMENT_BASE_SPEED |
-0.25 |
base MIC speed modifier for licensed equipment |
LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR |
-0.05 |
MIC speed modifier for licensed equipment for each year of difference between actual and latest equipment |
LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS |
4 |
Maximum years for MIC speed modifier |
LICENSE_EQUIPMENT_SPEED_NOT_FACTION |
-0.1 |
MIC speed modifier for licensed equipment for not being in faction |
LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR |
2 |
XP cost for upgrading licensed equipment |
LICENSE_EQUIPMENT_SPEED_NO_LICENSE |
-0.5 |
Penalty for producing non licensed equipment |
CONVERSION_SPEED_BONUS |
0 |
Modifier to the production speed when converting equipment |
EQUIPMENT_MODULE_ADD_XP_COST |
5 |
XP cost for adding a new equipment module in an empty slot when creating an equipment variant. |
EQUIPMENT_MODULE_REPLACE_XP_COST |
6 |
XP cost for replacing one equipment module with an unrelated module when creating an equipment variant. |
EQUIPMENT_MODULE_CONVERT_XP_COST |
3 |
XP cost for converting one equipment module to a related module when creating an equipment variant. |
EQUIPMENT_MODULE_REMOVE_XP_COST |
1 |
XP cost for removing an equipment module and leaving the slot empty when creating an equipment variant. |
BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR |
0.2 |
Fraction of the hull industry cost which is always included in the refitting cost. |
BASE_LAND_EQUIPMENT_CONVERSION_IC_COST_FACTOR |
0.9 |
Fraction of the chassis industry cost which is always included in the conversion cost. |
MIN_NAVAL_EQUIPMENT_CONVERSION_RESOURCE_COST_FACTOR |
0.2 |
Minimum fraction of a naval equipment's strategic resource cost that any conversion will cost. |
MIN_LAND_EQUIPMENT_CONVERSION_RESOURCE_COST_FACTOR |
0 |
Minimum fraction of a land equipment's strategic resource cost that any conversion will cost. |
SHIP_REFIT_MAX_PROGRESS_TO_CANCEL |
0.2 |
Maximum refitting progress % that we still allow to cancel wihtout having to scuttle the ship. |
SHIP_REFIT_DAMAGE_TO_PROGRESS_FACTOR |
0.5 |
When a ship is being damaged (for example port strike) while refitting, the damage is transferred to the production line progress instead. This variable is used to balance it. |
MINIMUM_NUMBER_OF_FACTORIES_TAKEN_BY_CONSUMER_GOODS_VALUE |
1 |
The minimum number of factories we have to put on consumer goods, by value. |
MINIMUM_NUMBER_OF_FACTORIES_TAKEN_BY_CONSUMER_GOODS_PERCENT |
0.1 |
The minimum number of factories we have to put on consumer goods, in percent. |
INITIAL_ALLOWED_FACTORY_RATIO_FOR_REPAIRS |
1 |
max % of factories allowed on autorepairs |
MILITARY_FACTORY_COHERENCY_BONUS |
250 |
Value we add to the weight of a production line already in progress, if we only have one military factory. (to reduce fluctuating AI production) |