NIntel
All 223 NIntel constants from HOI4 v1.19 — datamined values with the developers' own comments.
| Key | Value | Comment |
|---|---|---|
COUNTRY_LEVEL_INTEL_MAXIMUMS |
{ 100, 100, 100, 100 } |
The maximum intel a country can have over another
|
STATIC_INTEL_SOURCE_OPERATION_TOKENS_MAXIMUMS |
{ } |
|
STATIC_INTEL_SOURCE_BROKEN_CYPHER_MAXIMUMS |
{ 60, 60, 60, 60 } |
|
STATIC_INTEL_SOURCE_RADAR_MAXIMUMS |
{ 10, 10, 20, 20 } |
|
STATIC_INTEL_SOURCE_INTEL_NETWORK_MAXIMUMS |
{ 30, 30, 40, 30 } |
|
DYNAMIC_INTEL_SOURCE_EVENT_FLAT_DECAYDynamic pool EVENT |
0 |
|
DYNAMIC_INTEL_SOURCE_EVENT_MULT_DECAY |
0.985 |
|
DYNAMIC_INTEL_SOURCE_EVENT_AGGREGAT_LOG_FACTOR |
0 |
|
DYNAMIC_INTEL_SOURCE_EVENT_AGGREGAT_DIVISOR |
1 |
|
DYNAMIC_INTEL_SOURCE_EVENT_MAXIMUMS |
{ 40, 40, 40, 40 } |
|
DYNAMIC_INTEL_SOURCE_EVENT_ABSOLUTE_MAXIMUMS |
{ 50, 50, 50, 50 } |
|
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_FLAT_DECAYDynamic pool LAND_COMBAT |
0 |
|
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_MULT_DECAY |
0.985 |
|
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_AGGREGAT_LOG_FACTOR |
0.25 |
|
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_AGGREGAT_DIVISOR |
10 |
|
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_MAXIMUMS |
{ 0, 30, 5, 10 } |
|
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_ABSOLUTE_MAXIMUMS |
{ 0, 40, 10, 15 } |
|
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_FLAT_DECAYDynamic pool NAVAL_COMBAT |
0 |
|
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_MULT_DECAY |
0.985 |
|
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_AGGREGAT_LOG_FACTOR |
0.02 |
|
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_AGGREGAT_DIVISOR |
200 |
|
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_MAXIMUMS |
{ 10, 0, 40, 20 } |
|
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_ABSOLUTE_MAXIMUMS |
{ 15, 0, 45, 25 } |
|
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_FLAT_DECAYDynamic pool AIR_COMBAT |
0 |
|
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_MULT_DECAY |
0.985 |
|
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_AGGREGAT_LOG_FACTOR |
1 |
|
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_AGGREGAT_DIVISOR |
2 |
|
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_MAXIMUMS |
{ 0, 0, 0, 25 } |
|
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_ABSOLUTE_MAXIMUMS |
{ 0, 0, 0, 30 } |
|
DYNAMIC_INTEL_SOURCE_AIR_RECON_FLAT_DECAYDynamic pool AIR_RECON |
0 |
|
DYNAMIC_INTEL_SOURCE_AIR_RECON_MULT_DECAY |
0.995 |
|
DYNAMIC_INTEL_SOURCE_AIR_RECON_AGGREGAT_LOG_FACTOR |
0.05 |
|
DYNAMIC_INTEL_SOURCE_AIR_RECON_AGGREGAT_DIVISOR |
200 |
|
DYNAMIC_INTEL_SOURCE_AIR_RECON_MAXIMUMS |
{ 25, 20, 30, 20 } |
|
DYNAMIC_INTEL_SOURCE_AIR_RECON_ABSOLUTE_MAXIMUMS |
{ 30, 25, 35, 25 } |
|
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_FLAT_DECAYDynamic pool CAPTURED_OPERATIVE |
0 |
|
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_MULT_DECAY |
0.95 |
|
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_AGGREGAT_LOG_FACTOR |
1 |
|
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_AGGREGAT_DIVISOR |
2 |
|
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_MAXIMUMS |
{ 50, 40, 40, 30 } |
|
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_ABSOLUTE_MAXIMUMS |
{ 50, 40, 40, 30 } |
|
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_INSTANCE |
1 |
if the opponent has any division present, flat intel value generated py a participant against an opponent |
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_COMITTED_DIVISIONS |
0.5 |
multiplied to the number of comitted divisions of the opponent |
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_RESERVE_DIVISIONS |
0.1 |
same for divisions in reserve |
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_RETREATING_DIVISIONS |
0.2 |
same for retreating divisions |
LAND_COMBAT_ARMY_INTEL_FACTOR |
0.01 |
factor applied once all values have been added together |
LAND_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_INSTANCE |
1 |
if the opponent has any plane active in the, flat intel value generated by a participant against that opponent |
LAND_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_PLANE |
0.1 |
multiplied to the number of plane that opponent has in the combat |
LAND_COMBAT_AIR_INTEL_FACTOR |
0.01 |
factor applied once all values have been added together |
RECON_INTEL_BONUS |
0.075 |
each recon gives this bonus to overall gathered land intel in combat |
NAVAL_COMBAT_NAVY_INTEL_OVER_OPPONENT_PER_INSTANCE |
1 |
|
NAVAL_COMBAT_NAVY_INTEL_OVER_OPPONENT_PER_SUBMARINE |
0.2 |
|
NAVAL_COMBAT_NAVY_INTEL_OVER_OPPONENT_PER_SCREEN_SHIP |
0.5 |
|
NAVAL_COMBAT_NAVY_INTEL_OVER_OPPONENT_PER_CAPITAL_SHIP |
1 |
|
NAVAL_COMBAT_NAVY_INTEL_OVER_OPPONENT_PER_INTERNAL_PLANES |
0.05 |
|
NAVAL_COMBAT_NAVY_INTEL_FACTOR |
1 |
|
NAVAL_COMBAT_CIVILIAN_INTEL_OVER_OPPONENT_PER_INSTANCE |
0 |
|
NAVAL_COMBAT_CIVILIAN_INTEL_OVER_OPPONENT_PER_TRADE_CONVOY |
1 |
|
NAVAL_COMBAT_CIVILIAN_INTEL_FACTOR |
1 |
|
NAVAL_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_INSTANCE |
0 |
|
NAVAL_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_TRANSFER_CONVOY |
1 |
|
NAVAL_COMBAT_ARMY_INTEL_FACTOR |
1 |
|
NAVAL_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_INSTANCE |
1 |
|
NAVAL_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_INTERNAL_PLANES |
0 |
|
NAVAL_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_EXTERNAL_PLANES |
0.01 |
|
NAVAL_COMBAT_AIR_INTEL_FACTOR |
1 |
|
NAVY_INTEL_BASE_SPOTTING_BONUS_MIN_INTEL_FOR_BONUS |
5 |
at least this intel diff is needed for start applying BASE_SPOTTING_FROM_DECRYPTION bonus |
NAVY_INTEL_BASE_SPOTTING_BONUS_MAX_INTEL_FOR_BONUS |
40 |
at this intel BASE_SPOTTING_FROM_DECRYPTION will be applied fully |
NAVY_INTEL_MINE_DAMAGE_REDUCTION_FACTOR_MIN_INTEL_FOR_BONUS |
5 |
at least this intel diff is needed for start applying NAVAL_MINES_INTEL_DIFF_FACTOR bonus |
NAVY_INTEL_MINE_DAMAGE_REDUCTION_FACTOR_MAX_INTEL_FOR_BONUS |
40 |
t this intel NAVAL_MINES_INTEL_DIFF_FACTOR will be applied fully |
AIR_COMBAT_AIR_INTEL_PER_INSTANCE |
1 |
|
AIR_COMBAT_AIR_INTEL_PER_OPPONENT_PLANE |
0 |
|
AIR_COMBAT_AIR_INTEL_FACTOR |
0.2 |
|
INTEL_NETWORK_NATIONAL_COVERAGE_FACTOR |
2 |
multiplied to the national coverage to deduce the fraction of the maximum value listed below that will be added to the intel against the network's target |
INTEL_NETWORK_NATIONAL_COVERAGE_NAVAL_BASE_FACTOR |
15 |
factor used instead of above in case you dont cover naval bases etc |
INTEL_NETWORK_MAX_CIVILIAN_INTELthe maximum intel values that an intel network will provide against a target |
20 |
|
INTEL_NETWORK_MAX_ARMY_INTEL |
20 |
|
INTEL_NETWORK_MAX_NAVY_INTEL |
25 |
only apply if the network encompass a naval base controlled by the network's target |
INTEL_NETWORK_MAX_AIRFORCE_INTEL |
15 |
|
RADAR_LEVEL_INTEL_FACTOR |
1.25 |
Multiplied to the radar level to tell the fraction of intel per covered province we get. The radar level is computed as BuildingLevel / MaxBuildingLevel. |
RADAR_INTEL_STACKING_FACTOR |
0.5 |
Used when multiple radars cover the same province |
RADAR_BASE_INTEL_VALUES_FOR_COUNTRY_COVERAGE_PERCENTAGEValues are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS Multiplied by the total radar efficiency over the provinces of a specific country divided by the number of provinces controlled by that same country. |
{ 9, 9, 0, 18 } |
|
RADAR_BASE_INTEL_VALUES_FOR_COVERED_LAND_PROVINCESValues are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS Multiplied by the total radar efficiency of the provinces of a specific country divided by the individual radar's percentage of covered provinces. |
{ 5, 5, 0, 12 } |
|
RADAR_BASE_INTEL_VALUES_FOR_COVERED_SEA_PROVINCESValues are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS Multiplied by the total radar efficiency of the provinces covered by the radar for each strategic region that has convoy routes and multiplied by the fraction of convoy that country has going through the region (excluding the convoys of the radar's owner) |
{ 0, 0, 280, 0 } |
|
RADAR_NAVY_INTEL_FACTOR_PER_SHIP_TYPENavy intel value factored to the fraction of the country's ships in the sea zone covered by the radar, by ship type |
{ 5, 10, 20, 30 } |
|
CAPTURED_OPERATIVE_MAX_FACTOR |
35 |
Define the maximum of the randomized factor, before the factor from operative is applied |
CAPTURED_OPERATIVE_MIN_FACTOR |
10 |
Define the minimum of the randomized factor, before the factor from operative is applied |
CAPTURED_OPERATIVE_INTEL_YIELDValues are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS Daily base intel yield from an operative, before the factors defined above are applied |
{ 0.3, 0.3, 0.3, 0.3 } |
|
RECON_PLANE_INTEL_BASE |
0.02 |
intel base amount for a strategic area per plane |
RECON_PLANE_LAND_DISTRIBUTION |
{ 10, 6, 0, 3 } |
controls for land and sea zones how much of each intel typee is given (civ, army, navy, air) |
RECON_PLANE_SEA_DISTRIBUTION |
{ 0, 0, 10, 0 } |
|
LAND_SPOT_DECAY |
0.05 |
|
NAVAL_SPOT_DECAY |
1 |
|
ENCRYPTION_DECRYPTION_INTEL_FACTORSFactored to ( 1 + A.decryption ) / ( 1 + B.encryption ) to determine the intel A has over B when legacy encryption and decryption modifier are used. Note that if A.decryption is zero, the result is forced to zero In the ame order as COUNTRY_LEVEL_INTEL_MAXIMUMS |
{ 15, 15, 15, 15 } |
|
CIVILIAN_PRODUCTION_RANGE_INTEL_MINintel ledger defines |
0.1 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_PRODUCTION_RANGE_INTEL_MAX |
0.5 |
maximum value to show fuzzy factory counts. above this you will get full count |
CIVILIAN_PRODUCTION_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_FUEL_RANGE_INTEL_MIN |
0.3 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_FUEL_RANGE_INTEL_MAX |
0.7 |
maximum value to show fuzzy factory counts. above this you will get full count |
CIVILIAN_FUEL_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_MANPOWER_RANGE_INTEL_MIN |
0.1 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_MANPOWER_RANGE_INTEL_MAX |
0.7 |
maximum value to show fuzzy factory counts. above this you will get full count |
CIVILIAN_MANPOWER_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_CONVOYS_RANGE_INTEL_MIN |
0.1 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_CONVOYS_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_TRUCKS_RANGE_INTEL_MIN |
0.1 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_TRUCKS_RANGE_INTEL_MAX |
0.5 |
maximum value to show fuzzy factory counts. above this you will get full count |
CIVILIAN_TRUCKS_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_TRAINS_RANGE_INTEL_MIN |
0.1 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_TRAINS_RANGE_INTEL_MAX |
0.5 |
maximum value to show fuzzy factory counts. above this you will get full count |
CIVILIAN_TRAINS_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_SUPPLY_RANGE_INTEL_MIN |
0.1 |
minimum value to show fuzzy factory counts below this you will get ??? |
CIVILIAN_SUPPLY_RANGE_INTEL_MAX |
0.5 |
maximum value to show fuzzy factory counts. above this you will get full count |
CIVILIAN_SUPPLY_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
range of intel values at lowest intel |
CIVILIAN_TRADE_SHOW_TRADE_AMOUNTS |
0 |
minimum value to show how much a country trades a resource |
CIVILIAN_TRADE_SHOW_TRADE_PARTNERS |
0.1 |
minimum value to show who a country trades with |
CIVILIAN_MIN_INTEL_FOR_RESOURCE_ROUTES_TOOLTIPS |
0.9 |
minimum value to show convoy routes for resource transfer |
CIVILIAN_MIN_INTEL_FOR_TRADE_ROUTES |
0.7 |
minimum value to show trade routes on map |
CIVILIAN_MIN_INTEL_FOR_RESOURCE_ORIGIN_ROUTES |
0.5 |
minimum value to show resource transfers to mainland on map |
ARMY_MIN_INTEL_FOR_SUPPLY_ROUTES |
0.5 |
minimum value to show convoy routes for supply transfer |
ARMY_MIN_INTEL_FOR_SUPPLY_ROUTES_TOOLTIPS |
0.7 |
minimum value to show convoy route tooltips for supply transfer |
CIVILIAN_INTEL_NEEDED_TO_SHOW_ANTI_AIR_REDUCTION |
0.3 |
minimum value to show anti air damage reduction |
CIVILIAN_INTEL_NEEDED_TO_SHOW_FOCUS_TREE |
0.5 |
min required intel to focus tree with taken focuses |
CIVILIAN_INTEL_NEEDED_TO_SHOW_CURRENT_FOCUS |
0.7 |
min required intel to show currently focus |
CIVILIAN_INTEL_NEEDED_TO_SHOW_CURRENT_FOCUS_PROGRESS |
0.7 |
min required intel to show current focus progress |
CIVILIAN_MIN_INTEL_TO_SHOW_INDUSTRY_GRAPH |
0.3 |
|
CIVILIAN_MIN_INTEL_TO_SHOW_CONVOYS_GRAPH |
0.7 |
|
CIVILIAN_MIN_INTEL_TO_SHOW_BOMBERS_GRAPH |
0.8 |
|
CIVILIAN_MIN_INTEL_TO_SHOW_TRUCKS_GRAPH |
0.5 |
|
CIVILIAN_MIN_INTEL_TO_SHOW_TRAINS_GRAPH |
0.5 |
|
CIVILIAN_MIN_INTEL_TO_SHOW_RAIL_STAUS |
0.4 |
when mousing over supply map mode, shows damage/construction status |
OLD_TECH_COUNT_NUM_DAYS |
180 |
num days after researched to consider a tech as "old" |
INTEL_TO_SHOW_TECH_COUNT |
{ 0.5, 0.3, 0.3, 0.3 } |
minimum value to show current tech count |
INTEL_TO_SHOW_PREVIOUSLY_RESEARCHED |
{ 0.7, 0.7, 0.7, 0.7 } |
minimum value to show previously researched tech |
INTEL_TO_SHOW_CURRENTLY_RESEARCHED |
{ 0.8, 0.8, 0.8, 0.8 } |
minimum value to show currently being researched tech |
INTEL_TO_SHOW_GRAND_DOCTRINE |
{ 0.3, 0.3, 0.3 } |
minimum value to show grand doctrine { army, navy, air } |
INTEL_TO_SHOW_SUBDOCTRINES |
{ 0.5, 0.5, 0.5 } |
minimum value to show subdoctrines { army, navy, air } |
INTEL_TO_SHOW_MASTERY |
{ 0.7, 0.7, 0.7 } |
minimum value to show mastery levels { army, navy, air } |
INTEL_TO_SHOW_IDEAS |
{ 0, 0, 0, 0 } |
|
ARMY_ARMY_COUNT_RANGE_INTEL_MIN |
0.05 |
|
ARMY_ARMY_COUNT_RANGE_INTEL_MAX |
0.7 |
|
ARMY_ARMY_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL |
0.8 |
|
ARMY_SPECIAL_FORCES_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL |
0.7 |
|
ARMY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MIN |
0.1 |
|
ARMY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MAX |
0.7 |
|
ARMY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
ARMY_MIN_INTEL_TO_SHOW_EQUIPMENT_RATIO |
0.7 |
|
ARMY_MIN_INTEL_TO_SHOW_BASIC_TEMPLATE_INFO |
0.3 |
|
ARMY_TEMPLATE_UNIT_COUNT_INTEL_MIN |
0.5 |
|
ARMY_TEMPLATE_UNIT_COUNT_INTEL_MAX |
0.7 |
|
ARMY_TEMPLATE_UNIT_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
1 |
|
ARMY_MIN_INTEL_TO_SHOW_EXACT_TEMPLATE_INFO |
0.8 |
|
ARMY_STOCKPILE_COUNT_INTEL_MIN |
0.3 |
|
ARMY_STOCKPILE_COUNT_INTEL_MAX |
0.7 |
|
ARMY_STOCKPILE_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
ARMY_MIN_INTEL_TO_SHOW_EQUIPMENT_DESIGN_DETAILS |
0.8 |
|
ARMY_MIN_INTEL_RATIO_NEEDED_FOR_DISPLAYING_FAKE_ENEMY_INTEL_IN_LEDGER |
0.9 |
|
ARMY_MIN_INTEL_RATIO_NEEDED_FOR_REVEALING_FAKE_ENEMY_INTEL |
0.9 |
|
ARMY_INTEL_COMBAT_BONUS_MAX_BONUS |
0.15 |
max combat bonus that will apply when intel is high enough |
ARMY_INTEL_COMBAT_BONUS_FACTOR_ATTACK |
1 |
multiplier for attack value of intel combat bonus |
ARMY_INTEL_COMBAT_BONUS_FACTOR_DEFENSE |
1 |
multiplier for defense value of intel combat bonus |
ARMY_INTEL_COMBAT_BONUS_MIN_INTEL_FOR_BONUS |
5 |
min intel needed to start applying ARMY_INTEL_COMBAT_BONUS_MAX_BONUS |
ARMY_INTEL_COMBAT_BONUS_MAX_INTEL_FOR_BONUS |
50 |
intel needed to fully apply ARMY_INTEL_COMBAT_BONUS_MAX_BONUS |
NAVAL_DOMINANCE_INTEL_LOW |
0.4 |
we need more intel than this to get any dominance |
NAVAL_DOMINANCE_INTEL_LOW_DOMINANCE_PENALTY_START |
0.1 |
dominance is reduced to NAVAL_DOMINANCE_INTEL_LOW_DOMINANCE_MIN_PENALTY at or below this intel |
NAVAL_DOMINANCE_INTEL_LOW_DOMINANCE_MIN_PENALTY |
0.5 |
you get this much dominance at NAVAL_DOMINANCE_INTEL_LOW_DOMINANCE_PENALTY_START and scales up to 1 at NAVAL_DOMINANCE_INTEL_LOW |
NAVY_FLEET_COUNT_INTEL_MIN |
0.1 |
|
NAVY_FLEET_COUNT_INTEL_MAX |
0.3 |
|
NAVY_FLEET_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
NAVY_TASKFORCE_COUNT_INTEL_MIN |
0.3 |
|
NAVY_TASKFORCE_COUNT_INTEL_MAX |
0.7 |
|
NAVY_TASKFORCE_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
NAVY_SHIP_COUNT_INTEL_MIN |
0.1 |
|
NAVY_SHIP_COUNT_INTEL_MAX |
0.8 |
|
NAVY_SHIP_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
NAVY_MIN_INTEL_TO_SHOW_EXISTING_CATEGORY_TYPES |
0.1 |
this is about disaplying ships by class category |
NAVY_SHIP_TYPE_COUNT_INTEL_MIN |
0.3 |
this range is used both when for disaplying counts by class and counts by variant |
NAVY_SHIP_TYPE_COUNT_INTEL_MAX |
0.7 |
|
NAVY_SHIP_TYPE_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
NAVY_MIN_INTEL_TO_SHOW_SHIP_CLASSES |
0.5 |
this unclocks the display of a given variant |
NAVY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MIN |
0.05 |
|
NAVY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MAX |
0.7 |
|
NAVY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
NAVY_MIN_INTEL_TO_SHOW_SHIP_DESIGN_DETAILS |
0.8 |
|
AIR_AIRWING_COUNT_INTEL_MIN |
0 |
|
AIR_AIRWING_COUNT_INTEL_MAX |
0.7 |
|
AIR_AIRWING_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
AIR_MIN_INTEL_TO_SHOW_AIRWING_CLASSES |
0.3 |
|
AIR_WING_TYPE_COUNT_INTEL_MIN |
0.5 |
|
AIR_WING_TYPE_COUNT_INTEL_MAX |
0.7 |
|
AIR_WING_TYPE_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
AIR_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MIN |
0.1 |
|
AIR_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MAX |
0.7 |
|
AIR_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL |
0.5 |
|
RAID_MIN_INTEL_FOR_WARNING_ON_LAUNCH |
0.1 |
how much intel (of the relevant type) is needed to show a warning when raid is launched |
RAID_MIN_INTEL_FOR_WARNING_HALFWAY_TO_LAUNCH |
0.5 |
how much intel (of the relevant type) is needed to show a warning halfway through preparation |
RAID_MIN_INTEL_FOR_WARNING_EARLY_PREPARATION (this limit is a dummy value only used for communicating the role of intel in the intel ledger ) (in reality, detection scales linearly with intel. 70% intel = detection at 30% preparation, 50% intel = detection at 50% preparation, etc. |
0.8 |
how much intel (of the relevant type) is needed to show a warning early in the preparation |
CIVILIAN_MAPICON_INDUSTRY_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
0.7 |
|
MAP_INTEL_VISIBILITY_CUTOFFS |
{ 0.1, -50, 0.4, 0, 0.6, 50, 1, 100 } |
how much map intel is gained with intel over a country. first number is threshold, second is amount of intel map intel gained |
ARMY_AVG_ARMOR_INTEL_MINthese are used in some triggers |
0 |
|
ARMY_AVG_ARMOR_INTEL_MAX |
0.5 |
|
ARMY_AVG_ARMOR_RANGE_AT_LOWEST_INTEL |
1 |
|
ARMY_MAX_ARMOR_INTEL_MIN |
0 |
|
ARMY_MAX_ARMOR_INTEL_MAX |
0.5 |
|
ARMY_MAX_ARMOR_RANGE_AT_LOWEST_INTEL |
1 |
|
ARMY_AVG_PIERCING_INTEL_MIN |
0 |
|
ARMY_AVG_PIERCING_INTEL_MAX |
0.5 |
|
ARMY_AVG_PIERCING_RANGE_AT_LOWEST_INTEL |
1 |
|
ARMY_MAX_PIERCING_INTEL_MIN |
0 |
|
ARMY_MAX_PIERCING_INTEL_MAX |
0.5 |
|
ARMY_MAX_PIERCING_RANGE_AT_LOWEST_INTEL |
1 |
|
NAVY_MAPICON_MISSION_COUNT_INTEL_MIN |
0.5 |
min intel to show assigned naval missions |
NAVY_MAPICON_MISSION_COUNT_INTEL_MAX |
0.8 |
min intel to show assigned naval missions with perfect accuracy, and taskforces count |
NAVY_MAPICON_SHOW_ALL_NAVAL_PORTS |
0.3 |
min intel to show all naval ports (otherwise you will only see nearby ones) |
NAVY_MAPICON_NAVAL_PORT_VISIBILITY_DETAIL_THRESHOLDS |
{ 0, 0.1, 0.3, 0.7, 0.8 } |
how detailed the post tooltips will be
|
NAVY_MAPICON_NAVAL_PORT_TASKFORCE_FUZZY_THRESHOLD |
0.5 |
|
AIR_MAPICON_MISSION_COUNT_INTEL_MIN |
{ 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 } |
|
AIR_MAPICON_MISSION_COUNT_INTEL_MAX |
{ 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6 } |
|
AIR_MAPICON_MISSION_COUNT_INTEL_RANGE_AT_LOWEST_INTEL |
{ 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5 } |
|
AIR_MAPICON_SHOW_ALL_AIR_PORTS |
0.3 |
min intel to show all air ports (otherwise you will only see nearby ones) |
AIR_MAPICON_AIR_PORT_VISIBILITY_DETAIL_THRESHOLDS |
{ 0, 0.3, 0.7, 0.8 } |
how detailed the post tooltips will be
|
AIR_MAPICON_AIR_PORT_PLANE_FUZZY_THRESHOLD |
0.5 |
|
AIR_MIN_INTEL_TO_SHOW_EQUIPMENT_DESIGN_DETAILS |
0.8 |