NIntel

All 223 NIntel constants from HOI4 v1.19 — datamined values with the developers' own comments.

NIntel defines (223 entries)
KeyValueComment
COUNTRY_LEVEL_INTEL_MAXIMUMS { 100, 100, 100, 100 } The maximum intel a country can have over another
  1. 100 — Civilian
  2. 100 — Army
  3. 100 — Navy
  4. 100 — Airforce
STATIC_INTEL_SOURCE_OPERATION_TOKENS_MAXIMUMS { }
STATIC_INTEL_SOURCE_BROKEN_CYPHER_MAXIMUMS { 60, 60, 60, 60 }
STATIC_INTEL_SOURCE_RADAR_MAXIMUMS { 10, 10, 20, 20 }
STATIC_INTEL_SOURCE_INTEL_NETWORK_MAXIMUMS { 30, 30, 40, 30 }
DYNAMIC_INTEL_SOURCE_EVENT_FLAT_DECAY
Dynamic pool EVENT
0
DYNAMIC_INTEL_SOURCE_EVENT_MULT_DECAY 0.985
DYNAMIC_INTEL_SOURCE_EVENT_AGGREGAT_LOG_FACTOR 0
DYNAMIC_INTEL_SOURCE_EVENT_AGGREGAT_DIVISOR 1
DYNAMIC_INTEL_SOURCE_EVENT_MAXIMUMS { 40, 40, 40, 40 }
DYNAMIC_INTEL_SOURCE_EVENT_ABSOLUTE_MAXIMUMS { 50, 50, 50, 50 }
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_FLAT_DECAY
Dynamic pool LAND_COMBAT
0
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_MULT_DECAY 0.985
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_AGGREGAT_LOG_FACTOR 0.25
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_AGGREGAT_DIVISOR 10
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_MAXIMUMS { 0, 30, 5, 10 }
DYNAMIC_INTEL_SOURCE_LAND_COMBAT_ABSOLUTE_MAXIMUMS { 0, 40, 10, 15 }
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_FLAT_DECAY
Dynamic pool NAVAL_COMBAT
0
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_MULT_DECAY 0.985
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_AGGREGAT_LOG_FACTOR 0.02
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_AGGREGAT_DIVISOR 200
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_MAXIMUMS { 10, 0, 40, 20 }
DYNAMIC_INTEL_SOURCE_NAVAL_COMBAT_ABSOLUTE_MAXIMUMS { 15, 0, 45, 25 }
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_FLAT_DECAY
Dynamic pool AIR_COMBAT
0
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_MULT_DECAY 0.985
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_AGGREGAT_LOG_FACTOR 1
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_AGGREGAT_DIVISOR 2
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_MAXIMUMS { 0, 0, 0, 25 }
DYNAMIC_INTEL_SOURCE_AIR_COMBAT_ABSOLUTE_MAXIMUMS { 0, 0, 0, 30 }
DYNAMIC_INTEL_SOURCE_AIR_RECON_FLAT_DECAY
Dynamic pool AIR_RECON
0
DYNAMIC_INTEL_SOURCE_AIR_RECON_MULT_DECAY 0.995
DYNAMIC_INTEL_SOURCE_AIR_RECON_AGGREGAT_LOG_FACTOR 0.05
DYNAMIC_INTEL_SOURCE_AIR_RECON_AGGREGAT_DIVISOR 200
DYNAMIC_INTEL_SOURCE_AIR_RECON_MAXIMUMS { 25, 20, 30, 20 }
DYNAMIC_INTEL_SOURCE_AIR_RECON_ABSOLUTE_MAXIMUMS { 30, 25, 35, 25 }
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_FLAT_DECAY
Dynamic pool CAPTURED_OPERATIVE
0
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_MULT_DECAY 0.95
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_AGGREGAT_LOG_FACTOR 1
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_AGGREGAT_DIVISOR 2
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_MAXIMUMS { 50, 40, 40, 30 }
DYNAMIC_INTEL_SOURCE_CAPTURED_OPERATIVE_ABSOLUTE_MAXIMUMS { 50, 40, 40, 30 }
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_INSTANCE 1 if the opponent has any division present, flat intel value generated py a participant against an opponent
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_COMITTED_DIVISIONS 0.5 multiplied to the number of comitted divisions of the opponent
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_RESERVE_DIVISIONS 0.1 same for divisions in reserve
LAND_COMBAT_ARMY_INTEL_OVER_OPPONENT_PER_RETREATING_DIVISIONS 0.2 same for retreating divisions
LAND_COMBAT_ARMY_INTEL_FACTOR 0.01 factor applied once all values have been added together
LAND_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_INSTANCE 1 if the opponent has any plane active in the, flat intel value generated by a participant against that opponent
LAND_COMBAT_AIR_INTEL_OVER_OPPONENT_PER_PLANE 0.1 multiplied to the number of plane that opponent has in the combat
LAND_COMBAT_AIR_INTEL_FACTOR 0.01 factor applied once all values have been added together
RECON_INTEL_BONUS 0.075 each recon gives this bonus to overall gathered land intel in combat
AIR_COMBAT_AIR_INTEL_PER_INSTANCE 1
AIR_COMBAT_AIR_INTEL_PER_OPPONENT_PLANE 0
AIR_COMBAT_AIR_INTEL_FACTOR 0.2
INTEL_NETWORK_NATIONAL_COVERAGE_FACTOR 2 multiplied to the national coverage to deduce the fraction of the maximum value listed below that will be added to the intel against the network's target
INTEL_NETWORK_NATIONAL_COVERAGE_NAVAL_BASE_FACTOR 15 factor used instead of above in case you dont cover naval bases etc
INTEL_NETWORK_MAX_CIVILIAN_INTEL
the maximum intel values that an intel network will provide against a target
20
INTEL_NETWORK_MAX_ARMY_INTEL 20
INTEL_NETWORK_MAX_NAVY_INTEL 25 only apply if the network encompass a naval base controlled by the network's target
INTEL_NETWORK_MAX_AIRFORCE_INTEL 15
RADAR_LEVEL_INTEL_FACTOR 1.25 Multiplied to the radar level to tell the fraction of intel per covered province we get. The radar level is computed as BuildingLevel / MaxBuildingLevel.
RADAR_INTEL_STACKING_FACTOR 0.5 Used when multiple radars cover the same province
RADAR_BASE_INTEL_VALUES_FOR_COUNTRY_COVERAGE_PERCENTAGE
Values are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS
Multiplied by the total radar efficiency over the provinces of
a specific country divided by the number of provinces controlled
by that same country.
{ 9, 9, 0, 18 }
RADAR_BASE_INTEL_VALUES_FOR_COVERED_LAND_PROVINCES
Values are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS
Multiplied by the total radar efficiency of the provinces of
a specific country divided by the individual radar's
percentage of covered provinces.
{ 5, 5, 0, 12 }
RADAR_BASE_INTEL_VALUES_FOR_COVERED_SEA_PROVINCES
Values are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS
Multiplied by the total radar efficiency of the provinces
covered by the radar for each strategic region that has
convoy routes and multiplied by the fraction of convoy
that country has going through the region (excluding the
convoys of the radar's owner)
{ 0, 0, 280, 0 }
RADAR_NAVY_INTEL_FACTOR_PER_SHIP_TYPE
Navy intel value factored to the fraction of the country's
ships in the sea zone covered by the radar, by ship type
{ 5, 10, 20, 30 }
  1. 5 — Submarine
  2. 10 — Screen ship
  3. 20 — Capital ship
  4. 30 — Carrier ship
CAPTURED_OPERATIVE_MAX_FACTOR 35 Define the maximum of the randomized factor, before the factor from operative is applied
CAPTURED_OPERATIVE_MIN_FACTOR 10 Define the minimum of the randomized factor, before the factor from operative is applied
CAPTURED_OPERATIVE_INTEL_YIELD
Values are the same order as in COUNTRY_LEVEL_INTEL_MAXIMUMS
Daily base intel yield from an operative, before the
factors defined above are applied
{ 0.3, 0.3, 0.3, 0.3 }
RECON_PLANE_INTEL_BASE 0.02 intel base amount for a strategic area per plane
RECON_PLANE_LAND_DISTRIBUTION { 10, 6, 0, 3 } controls for land and sea zones how much of each intel typee is given (civ, army, navy, air)
RECON_PLANE_SEA_DISTRIBUTION { 0, 0, 10, 0 }
LAND_SPOT_DECAY 0.05
ENCRYPTION_DECRYPTION_INTEL_FACTORS
Factored to ( 1 + A.decryption ) / ( 1 + B.encryption ) to determine the intel
A has over B when legacy encryption and decryption modifier are used.
Note that if A.decryption is zero, the result is forced to zero
In the ame order as COUNTRY_LEVEL_INTEL_MAXIMUMS
{ 15, 15, 15, 15 }
CIVILIAN_PRODUCTION_RANGE_INTEL_MIN
intel ledger defines
0.1 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_PRODUCTION_RANGE_INTEL_MAX 0.5 maximum value to show fuzzy factory counts. above this you will get full count
CIVILIAN_PRODUCTION_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_FUEL_RANGE_INTEL_MIN 0.3 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_FUEL_RANGE_INTEL_MAX 0.7 maximum value to show fuzzy factory counts. above this you will get full count
CIVILIAN_FUEL_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_MANPOWER_RANGE_INTEL_MIN 0.1 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_MANPOWER_RANGE_INTEL_MAX 0.7 maximum value to show fuzzy factory counts. above this you will get full count
CIVILIAN_MANPOWER_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_CONVOYS_RANGE_INTEL_MIN 0.1 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_CONVOYS_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_TRUCKS_RANGE_INTEL_MIN 0.1 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_TRUCKS_RANGE_INTEL_MAX 0.5 maximum value to show fuzzy factory counts. above this you will get full count
CIVILIAN_TRUCKS_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_TRAINS_RANGE_INTEL_MIN 0.1 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_TRAINS_RANGE_INTEL_MAX 0.5 maximum value to show fuzzy factory counts. above this you will get full count
CIVILIAN_TRAINS_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_SUPPLY_RANGE_INTEL_MIN 0.1 minimum value to show fuzzy factory counts below this you will get ???
CIVILIAN_SUPPLY_RANGE_INTEL_MAX 0.5 maximum value to show fuzzy factory counts. above this you will get full count
CIVILIAN_SUPPLY_INTEL_RANGE_AT_LOWEST_INTEL 0.5 range of intel values at lowest intel
CIVILIAN_TRADE_SHOW_TRADE_AMOUNTS 0 minimum value to show how much a country trades a resource
CIVILIAN_TRADE_SHOW_TRADE_PARTNERS 0.1 minimum value to show who a country trades with
CIVILIAN_MIN_INTEL_FOR_RESOURCE_ROUTES_TOOLTIPS 0.9 minimum value to show convoy routes for resource transfer
CIVILIAN_MIN_INTEL_FOR_TRADE_ROUTES 0.7 minimum value to show trade routes on map
CIVILIAN_MIN_INTEL_FOR_RESOURCE_ORIGIN_ROUTES 0.5 minimum value to show resource transfers to mainland on map
ARMY_MIN_INTEL_FOR_SUPPLY_ROUTES 0.5 minimum value to show convoy routes for supply transfer
ARMY_MIN_INTEL_FOR_SUPPLY_ROUTES_TOOLTIPS 0.7 minimum value to show convoy route tooltips for supply transfer
CIVILIAN_INTEL_NEEDED_TO_SHOW_ANTI_AIR_REDUCTION 0.3 minimum value to show anti air damage reduction
CIVILIAN_INTEL_NEEDED_TO_SHOW_FOCUS_TREE 0.5 min required intel to focus tree with taken focuses
CIVILIAN_INTEL_NEEDED_TO_SHOW_CURRENT_FOCUS 0.7 min required intel to show currently focus
CIVILIAN_INTEL_NEEDED_TO_SHOW_CURRENT_FOCUS_PROGRESS 0.7 min required intel to show current focus progress
CIVILIAN_MIN_INTEL_TO_SHOW_INDUSTRY_GRAPH 0.3
CIVILIAN_MIN_INTEL_TO_SHOW_CONVOYS_GRAPH 0.7
CIVILIAN_MIN_INTEL_TO_SHOW_BOMBERS_GRAPH 0.8
CIVILIAN_MIN_INTEL_TO_SHOW_TRUCKS_GRAPH 0.5
CIVILIAN_MIN_INTEL_TO_SHOW_TRAINS_GRAPH 0.5
CIVILIAN_MIN_INTEL_TO_SHOW_RAIL_STAUS 0.4 when mousing over supply map mode, shows damage/construction status
OLD_TECH_COUNT_NUM_DAYS 180 num days after researched to consider a tech as "old"
INTEL_TO_SHOW_TECH_COUNT { 0.5, 0.3, 0.3, 0.3 } minimum value to show current tech count
INTEL_TO_SHOW_PREVIOUSLY_RESEARCHED { 0.7, 0.7, 0.7, 0.7 } minimum value to show previously researched tech
INTEL_TO_SHOW_CURRENTLY_RESEARCHED { 0.8, 0.8, 0.8, 0.8 } minimum value to show currently being researched tech
INTEL_TO_SHOW_GRAND_DOCTRINE { 0.3, 0.3, 0.3 } minimum value to show grand doctrine { army, navy, air }
INTEL_TO_SHOW_SUBDOCTRINES { 0.5, 0.5, 0.5 } minimum value to show subdoctrines { army, navy, air }
INTEL_TO_SHOW_MASTERY { 0.7, 0.7, 0.7 } minimum value to show mastery levels { army, navy, air }
INTEL_TO_SHOW_IDEAS { 0, 0, 0, 0 }
ARMY_ARMY_COUNT_RANGE_INTEL_MIN 0.05
ARMY_ARMY_COUNT_RANGE_INTEL_MAX 0.7
ARMY_ARMY_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL 0.8
ARMY_SPECIAL_FORCES_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL 0.7
ARMY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MIN 0.1
ARMY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MAX 0.7
ARMY_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL 0.5
ARMY_MIN_INTEL_TO_SHOW_EQUIPMENT_RATIO 0.7
ARMY_MIN_INTEL_TO_SHOW_BASIC_TEMPLATE_INFO 0.3
ARMY_TEMPLATE_UNIT_COUNT_INTEL_MIN 0.5
ARMY_TEMPLATE_UNIT_COUNT_INTEL_MAX 0.7
ARMY_TEMPLATE_UNIT_COUNT_INTEL_RANGE_AT_LOWEST_INTEL 1
ARMY_MIN_INTEL_TO_SHOW_EXACT_TEMPLATE_INFO 0.8
ARMY_STOCKPILE_COUNT_INTEL_MIN 0.3
ARMY_STOCKPILE_COUNT_INTEL_MAX 0.7
ARMY_STOCKPILE_COUNT_INTEL_RANGE_AT_LOWEST_INTEL 0.5
ARMY_MIN_INTEL_TO_SHOW_EQUIPMENT_DESIGN_DETAILS 0.8
ARMY_MIN_INTEL_RATIO_NEEDED_FOR_DISPLAYING_FAKE_ENEMY_INTEL_IN_LEDGER 0.9
ARMY_MIN_INTEL_RATIO_NEEDED_FOR_REVEALING_FAKE_ENEMY_INTEL 0.9
ARMY_INTEL_COMBAT_BONUS_MAX_BONUS 0.15 max combat bonus that will apply when intel is high enough
ARMY_INTEL_COMBAT_BONUS_FACTOR_ATTACK 1 multiplier for attack value of intel combat bonus
ARMY_INTEL_COMBAT_BONUS_FACTOR_DEFENSE 1 multiplier for defense value of intel combat bonus
ARMY_INTEL_COMBAT_BONUS_MIN_INTEL_FOR_BONUS 5 min intel needed to start applying ARMY_INTEL_COMBAT_BONUS_MAX_BONUS
ARMY_INTEL_COMBAT_BONUS_MAX_INTEL_FOR_BONUS 50 intel needed to fully apply ARMY_INTEL_COMBAT_BONUS_MAX_BONUS
AIR_AIRWING_COUNT_INTEL_MIN 0
AIR_AIRWING_COUNT_INTEL_MAX 0.7
AIR_AIRWING_COUNT_INTEL_RANGE_AT_LOWEST_INTEL 0.5
AIR_MIN_INTEL_TO_SHOW_AIRWING_CLASSES 0.3
AIR_WING_TYPE_COUNT_INTEL_MIN 0.5
AIR_WING_TYPE_COUNT_INTEL_MAX 0.7
AIR_WING_TYPE_COUNT_INTEL_RANGE_AT_LOWEST_INTEL 0.5
AIR_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MIN 0.1
AIR_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_MAX 0.7
AIR_DEPLOYED_MANPOWER_COUNT_RANGE_INTEL_RANGE_AT_LOWEST_INTEL 0.5
RAID_MIN_INTEL_FOR_WARNING_ON_LAUNCH 0.1 how much intel (of the relevant type) is needed to show a warning when raid is launched
RAID_MIN_INTEL_FOR_WARNING_HALFWAY_TO_LAUNCH 0.5 how much intel (of the relevant type) is needed to show a warning halfway through preparation
RAID_MIN_INTEL_FOR_WARNING_EARLY_PREPARATION
(this limit is a dummy value only used for communicating the role of intel in the intel ledger )
(in reality, detection scales linearly with intel. 70% intel = detection at 30% preparation, 50% intel = detection at 50% preparation, etc.
0.8 how much intel (of the relevant type) is needed to show a warning early in the preparation
CIVILIAN_MAPICON_INDUSTRY_COUNT_INTEL_RANGE_AT_LOWEST_INTEL 0.7
MAP_INTEL_VISIBILITY_CUTOFFS { 0.1, -50, 0.4, 0, 0.6, 50, 1, 100 } how much map intel is gained with intel over a country. first number is threshold, second is amount of intel map intel gained
ARMY_AVG_ARMOR_INTEL_MIN
these are used in some triggers
0
ARMY_AVG_ARMOR_INTEL_MAX 0.5
ARMY_AVG_ARMOR_RANGE_AT_LOWEST_INTEL 1
ARMY_MAX_ARMOR_INTEL_MIN 0
ARMY_MAX_ARMOR_INTEL_MAX 0.5
ARMY_MAX_ARMOR_RANGE_AT_LOWEST_INTEL 1
ARMY_AVG_PIERCING_INTEL_MIN 0
ARMY_AVG_PIERCING_INTEL_MAX 0.5
ARMY_AVG_PIERCING_RANGE_AT_LOWEST_INTEL 1
ARMY_MAX_PIERCING_INTEL_MIN 0
ARMY_MAX_PIERCING_INTEL_MAX 0.5
ARMY_MAX_PIERCING_RANGE_AT_LOWEST_INTEL 1
AIR_MAPICON_MISSION_COUNT_INTEL_MIN { 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 }
  1. 0.3 — AIR_SUPERIORITY
  2. 0.3 — CAS
  3. 0.3 — INTERCEPTION
  4. 0.3 — STRATEGIC_BOMBER
  5. 0.3 — NAVAL_BOMBER
  6. 0.3 — DROP_NUKE
  7. 0.3 — PARADROP
  8. 0.3 — NAVAL_KAMIKAZE
  9. 0.3 — PORT_STRIKE
  10. 0.3 — ATTACK_LOGISTICS
  11. 0.3 — AIR_SUPPLY
  12. 0.3 — TRAINING
  13. 0.3 — NAVAL_MINES_PLANTING
  14. 0.3 — NAVAL_MINES_SWEEPING
  15. 0.3 — RECON
  16. 0.3 — NAVAL_PATROL
  17. 0.3 — BARRAGE
  18. 0.3 — SAM
AIR_MAPICON_MISSION_COUNT_INTEL_MAX { 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6 }
  1. 0.6 — AIR_SUPERIORITY
  2. 0.6 — CAS
  3. 0.6 — INTERCEPTION
  4. 0.6 — STRATEGIC_BOMBER
  5. 0.6 — NAVAL_BOMBER
  6. 0.6 — DROP_NUKE
  7. 0.6 — PARADROP
  8. 0.6 — NAVAL_KAMIKAZE
  9. 0.6 — PORT_STRIKE
  10. 0.6 — ATTACK_LOGISTICS
  11. 0.6 — AIR_SUPPLY
  12. 0.6 — TRAINING
  13. 0.6 — NAVAL_MINES_PLANTING
  14. 0.6 — NAVAL_MINES_SWEEPING
  15. 0.6 — RECON
  16. 0.6 — NAVAL_PATROL
  17. 0.6 — BARRAGE
  18. 0.6 — SAM
AIR_MAPICON_MISSION_COUNT_INTEL_RANGE_AT_LOWEST_INTEL { 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5 }
  1. 0.5 — AIR_SUPERIORITY
  2. 0.5 — CAS
  3. 0.5 — INTERCEPTION
  4. 0.5 — STRATEGIC_BOMBER
  5. 0.5 — NAVAL_BOMBER
  6. 0.5 — DROP_NUKE
  7. 0.5 — PARADROP
  8. 0.5 — NAVAL_KAMIKAZE
  9. 0.5 — PORT_STRIKE
  10. 0.5 — ATTACK_LOGISTICS
  11. 0.5 — AIR_SUPPLY
  12. 0.5 — TRAINING
  13. 0.5 — NAVAL_MINES_PLANTING
  14. 0.5 — NAVAL_MINES_SWEEPING
  15. 0.5 — RECON
  16. 0.5 — NAVAL_PATROL
  17. 0.5 — BARRAGE
  18. 0.5 — SAM
AIR_MAPICON_SHOW_ALL_AIR_PORTS 0.3 min intel to show all air ports (otherwise you will only see nearby ones)
AIR_MAPICON_AIR_PORT_VISIBILITY_DETAIL_THRESHOLDS { 0, 0.3, 0.7, 0.8 } how detailed the post tooltips will be
  1. 0 — for no intel
  2. 0.3 — show fuzzy air plane count
  3. 0.7 — show full air count
  4. 0.8 — show air plane details
AIR_MAPICON_AIR_PORT_PLANE_FUZZY_THRESHOLD 0.5
AIR_MIN_INTEL_TO_SHOW_EQUIPMENT_DESIGN_DETAILS 0.8