NCountry
All 179 NCountry constants from HOI4 v1.19 — datamined values with the developers' own comments.
| Key | Value | Comment |
|---|---|---|
EVENT_PROCESS_OFFSET |
20 |
Events are checked every X day per country or state (1 is ideal, but CPU heavy) |
BASE_RESEARCH_SLOTS |
2 |
Base number of research slots per country. |
POPULATION_YEARLY_GROWTH_BASE |
0.015 |
basic population growth per year, used for monthly manpower gain |
RESISTANCE_STRENGTH_FROM_VP |
0.001 |
How much strength ticking speed gives each VP score. |
RESISTANCE_STRENGTH_FROM_NEIGHBORS |
0.5 |
Multiplies how much resistance can spread from one state to its neighbors, a state will spread whatever is highest of its victorypoints resistance increase or half of any of its neighbors spread, multiplied by this |
RESISTANCE_DECAY_WHEN_NO_GROWTH |
0.005 |
Resistance will fall by this much each day if there is nothing increasing it ( no VPs and no spread from neighbors ) |
REINFORCEMENT_DIVISION_PRIORITY_COUNT |
3 |
How many priority stages we have in division template? 0)Reserves, 1)Normal, 2)Elite. |
REINFORCEMENT_DIVISION_PRIORITY_DEFAULT |
1 |
Each template by default is 1)Normal |
REINFORCEMENT_THEATER_GROUP_PRIORITY_DEFAULT |
1 |
Each theater group by default is 1)Normal |
REINFORCEMENT_THEATRE_PRIORITY_COUNT |
3 |
Same as with divisions... |
REINFORCEMENT_THEATRE_PRIORITY_DEFAULT |
1 |
|
REINFORCEMENT_AIRBASE_PRIORITY_COUNT |
3 |
|
REINFORCEMENT_AIRBASE_PRIORITY_DEFAULT |
1 |
|
REINFORCEMENT_DELIVERY_SPEED_MIN |
0.6 |
The distance from the supply region to capital should affect the speed only a little bit. Main factor for penalty is overcrowded areas, and not the route length. |
REINFORCEMENT_EQUIPMENT_DELIVERY_SPEED |
0.3 |
Modifier for army equipment reinforcement speed |
REINFORCEMENT_MANPOWER_DELIVERY_SPEED |
10 |
Modifier for army manpower reinforcement delivery speed (travel time) |
REINFORCEMENT_MANPOWER_CHUNK |
0.1 |
Chunk size of manpower reinforcement delivery, in % of total manpower needed by the template. |
EQUIPMENT_UPGRADE_CHUNK_MAX_SIZE |
10 |
Maximum chunk size of equipment upgrade distribution per update. |
COUNTRY_SCORE_MULTIPLIER |
1 |
Weight of the country score. |
ARMY_SCORE_MULTIPLIER |
0.15 |
Based on number of armies. |
NAVY_SCORE_MULTIPLIER |
1 |
Based on number of navies. |
AIR_SCORE_MULTIPLIER |
0.1 |
Based on number of planes (which is typically a lot). |
INDUSTRY_SCORE_MULTIPLIER |
1 |
Based on number of factories. |
PROVINCE_SCORE_MULTIPLIER |
0.1 |
Based on number of controlled provinces. |
NUCLEAR_BOMB_DROP_WAR_SUPPORT_EFFECT_MAX_INFRA |
0.2 |
Reduce enemy national war support on nuking a province, the value scales with infrastructure up to this number |
NUCLEAR_BOMB_DROP_WAR_SUPPORT_EFFECT_MAX_VP |
3 |
War support will be scaled down if there's less VP than this in the province |
THERMONUCLEAR_BOMB_DROP_WAR_SUPPORT_EFFECT_MAX_INFRA |
0.2 |
Reduce enemy national war support on nuking a province, the value scales with infrastructure up to this number |
THERMONUCLEAR_BOMB_DROP_WAR_SUPPORT_EFFECT_MAX_VP |
3 |
War support will be scaled down if there's less VP than this in the province |
WEEKLY_STABILITY_GAIN |
0 |
|
WEEKLY_WAR_SUPPORT_GAIN |
0 |
|
SUPPLY_CONVOY_FACTOR |
0.25 |
How many convoys each supply needs |
CONVOY_RANGE_FACTOR |
1 |
How much range affects convoy need for resource trades and supply |
CONVOY_LENDLEASE_RANGE_FACTOR |
1 |
How much range affects convoy need for lend lease |
CONVOY_INTERNATIONAL_MARKET_RANGE_FACTOR |
1 |
How much range affects convoy need for international market |
NAVY_USE_HOME_BASE_FOR_RANGE |
true |
If true, will calculate task force range from home base, otherwise will calculate from any friendly naval base |
CONVOY_CONTROLLED_ROUTE_COST_REDUCTION_FACTOR |
0.25 |
How much fewer convoys you need shipping through areas you control |
LOCAL_MANPOWER_ACCESSIBLE_NON_CORE_FACTOR |
0.02 |
accessible recruitable factor base |
MAX_NON_CORE_MANPOWER_FACTOR |
1 |
max clamp for recruitable local non core manpower factor for states |
DEFAULT_STABILITY |
0.5 |
Default stability if not scripted otherwise. |
DEFAULT_WAR_SUPPORT |
0.5 |
Default war support if not scripted otherwise. |
BASE_STABILITY_WAR_FACTOR |
-0.2 |
Default stability war factor |
BASE_STABILITY_PARTY_POPULARITY_FACTOR |
0.15 |
Default stability rulling party popularity factor |
DEFAULT_COASTAL_PROTECTION_STABILITY |
0.1 |
Default stability when the coastal states are fully protected |
MIN_COUP_STABILITY_FACTOR |
0 |
Min value of coup factor in stability |
MAX_COUP_STABILITY_FACTOR |
2 |
Max value of coup factor in stability |
MIN_COUP_SUCCESS_STABILITY |
0.8 |
Max stability when coup will happen |
WAR_SUPPORT_OFFNSIVE_WAR |
-0.2 |
Impact of being in offensive war |
WAR_SUPPORT_DEFENSIVE_WAR |
0.2 |
Impact of being in defensive war |
WAR_SUPPORT_TENSION_IMPACT |
0.4 |
Total impact of world tension |
MIN_STABILITY |
0 |
|
MAX_STABILITY |
1 |
|
MIN_WAR_SUPPORT |
0 |
|
MAX_WAR_SUPPORT |
1 |
|
FRONT_PROVINCE_SCORE |
20 |
Max province score of a front. Used for the hostile troop alert |
MAJOR_IC_RATIO |
3 |
difference in total factories needed to be considered major with respect to other nation |
MAJOR_MIN_FACTORIES |
35 |
need at least these many factories to become a major |
MAX_INTELLIGENCE_DIFFERENCE |
10 |
(Old Intel) Max difference in intelligence levels between countries |
INTEL_FROM_ALLIANCE_FACTOR |
0.3 |
Multiplied to the difference between a country intel and the maximum value in the alliance to compute the amount of intel that flows from the alliance to that country. 0 means no alliance contribution, 1 means a country intel's is the same as the max in the alliance. |
MAX_INTELLIGENCE_DATA_DEVIATION |
1 |
(Old Intel) Max deviation in estimating default espionage values ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_MILITARY_DATA_DEVIATION |
1 |
(Old Intel) Max deviation in estimating enemy military units amount ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_NAVY_DATA_DEVIATION |
0.3 |
(Old Intel) Max deviation in estimating enemy ships amount ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_AIR_DATA_DEVIATION |
1 |
(Old Intel) Max deviation in estimating enemy air planes amount ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_CONVOY_DATA_DEVIATION |
0.3 |
(Old Intel) Max deviation in estimating enemy convoys amount ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_MANPOWER_DATA_DEVIATION |
0.4 |
(Old Intel) Max deviation in estimating enemy total manpower amount ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_FIELDED_MANPOWER_DATA_DEVIATION |
0.35 |
(Old Intel) Max deviation in estimating enemy fielded manpower amount ( 0.0 - 1.0 ) |
MAX_INTELLIGENCE_INDUSTRY_DATA_DEVIATION source typo |
0 |
(Old Intel) Max deviation in estimating enemy total industry |
MIN_MANPOWER_RATIO |
0.15 |
Min manpower ratio to show manpower alert |
ARMY_IMPORTANCE_FACTOR |
5 |
Army factor for AI and calculations |
TERRAIN_IMPORTANCE_FACTOR |
5 |
Terrain base factor for state strategic value |
VICTORY_POINTS_IMPORTANCE_FACTOR |
5 |
State victory points importance factor for AI and calculations |
BUILDING_IMPORTANCE_FACTOR |
3 |
State building importance factor for AI and calculations |
RESOURCE_IMPORTANCE_FACTOR |
1 |
State resource importance factor for AI and calculations |
INTERPOLATED_FRONT_STEPS_SHORT |
2 |
Performance optimization - The amount of steps for interpolated fronts. Non-AI countries got full interpolated fronts, the rest has optimized version of it. |
MIN_AIR_RESERVE_RATIO |
0.33 |
Min manpower ratio to show air reserves alert |
POLITICAL_POWER_LOWER_CAP |
-500 |
Min amount of political power country should have |
POLITICAL_POWER_UPPER_CAP |
2000 |
Max amount of political power country should have |
RESISTANCE_IMPORTANT_LEVEL |
0.25 |
Level when resistance becomes dangerous |
RESISTANCE_IMPORTANT_COUNTRY_LEVEL |
0.25 |
Level when average resistance in a country becomes dangerous |
MIN_MAJOR_COUNTRIES |
7 |
MIN_MAJOR_COUNTRIES countries with most factories will be considered as major countries |
ADDITIONAL_MAJOR_COUNTRIES_IC_RATIO |
0.7 |
Countries will also be considered major when having more factories that the average of top MIN_MAJOR_COUNTRIES countries' factories times ADDITIONAL_MAJOR_COUNTRIES_IC_RATIO |
BASE_TENSION_MAJOR_COUNTRY_INDEX |
1 |
Which major country should be considered the base country when scaling generated world tension. 0 is the country with the most factories, 1 is the second most-factories country etc. This number has to be lower than MIN_MAJOR_COUNTRIES |
MIN_NAVAL_SUPPLY_EFFICIENCY |
0.1 |
Min ratio when supplies will be considered delivered from the capital by naval path |
PARADROP_AIR_SUPERIORITY_RATIO |
0.7 |
Min ratio of air superiority for paradropping |
STATE_VALUE_BASE |
10 |
Base value of a state (value is used to determine costs in e.g. peace conferences) |
STATE_VALUE_BUILDING_SLOTS_MULT |
4 |
The value of each building slot in a state |
STATE_VALUE_MANPOWER_FACTOR |
0.1 |
State cost increases with this for every 10k population (so 3.1M becomes 310 and then multiplied by this) |
INVASION_REPORT_EXPERATION_DAYS |
30 |
Invasion experation days |
MIN_FOCUSES_FOR_CONTINUOUS |
10 |
Focuses needed to unlock continuous focuses |
AUTONOMOUS_TOTAL_SCORE |
5000 |
Total score for autonomous scale |
AUTONOMOUS_SPILLOVER |
0.025 |
Total score that can be saved to reach next level |
CIVIL_WAR_INVOLVEMENT_MIN_TENSION |
0.5 |
base value of world tension to involve other sides to the civil war |
UNCAPITULATE_LEVEL |
0.1 |
if we reclaim this much and our capital we reset capitulate status |
BASE_SURRENDER_LIMIT |
0.8 |
Base level of occupation required for country surrender |
SURRENDER_LIMIT_MULT_FOR_COUNTRIES_WITH_NO_CORES |
0.7 |
Countries with no owned cores will their surrender level multiplied by this amount |
MIN_SURRENDER_LIMIT |
0.2 |
Minimum non-forced surrender limit. valid 0-1 |
BASE_MOBILIZATION_SPEED |
0.01 |
Base speed of manpower mobilization #in 1/1000 of 1 % |
INTERCEPTION_WAR_SUPPORT_SCALE |
0.00001 |
Scaling of interceptions to war support impact |
INTERCEPTION_BOMBING_WAR_SUPPORT_IMPACT |
0.3 |
Max impact of interceptions on the war support |
BOMBING_WAR_SUPPORT_PENALTY_SCALE |
-0.00015 |
Scaling of bomber damage to war support impact, will be added weekly as a war support penalty |
MAX_BOMBING_WEEKLY_WAR_SUPPORT_PENALTY |
-0.006 |
Max penalty that will gained per week from bomber's damage |
BOMBING_WEEKLY_WAR_SUPPORT_PENALTY_DECAY |
0.001 |
Weekly decay of bomber damage war support penalty |
MAX_BOMBING_WAR_SUPPORT_IMPACT |
-0.3 |
Max total penalty from bomber's damage |
HEROES_BEING_KILLED_WAR_SUPPORT_PENALTY_SCALE |
-0.03 |
Scaling of war heroes manpower lost to war support impact, will be added weekly as a war support penalty |
MAX_HEROES_BEING_KILLED_WEEKLY_WAR_SUPPORT_PENALTY |
-0.006 |
Max penalty that will gained per week from war heroes manpower lost |
HEROES_BEING_KILLED_WEEKLY_WAR_SUPPORT_PENALTY_DECAY |
0.001 |
Weekly decay of war heroes manpower lost war support penalty |
MAX_HEROES_BEING_KILLED_WAR_SUPPORT_IMPACT |
-0.3 |
Max total penalty from war heroes manpower lost |
WAR_SUPPORT_FROM_CASUALTIES |
0.025 |
Base value (inverted) for calculating heroes being killed |
CONVOYS_BEING_RAIDED_WAR_SUPPORT_PENALTY_SCALE |
-0.05 |
Scaling of trade convoy raided to war support impact, will be added weekly as a war support penalty |
MAX_CONVOYS_BEING_RAIDED_WEEKLY_WAR_SUPPORT_PENALTY |
-0.006 |
Max penalty that will gained per week from trade convoy raided |
CONVOYS_BEING_RAIDED_WEEKLY_WAR_SUPPORT_PENALTY_DECAY |
0.001 |
Weekly decay of trade convoy raided war support penalty |
MAX_CONVOYS_BEING_RAIDED_WAR_SUPPORT_IMPACT |
-0.5 |
Max total penalty from trade convoy raided |
FEMALE_UNIT_LEADER_BASE_CHANCEapplies as a factor to female unit leader randomization the values needs to be zero if you don't actually have random portraits |
{ 0.5, 0.5, 0.5, 0.5, 0.5, 0.5 } |
|
CONVOYS_SUNK_MULTIPLIER_FOR_WAR_SUPPORT |
0.2 |
once a trade convoy ship sunk, you will get a larger negative impact on your war support |
CONVOYS_BEING_RAIDED_DAILY_WAR_SUPPORT_IMPACT_FROM_OVERSEA_STATES |
0.2 |
resource transfer convoys convoys from our states being raided will give a daily war support penalty depending on how important that resource is and how inefficent convoys are |
CONVOYS_SUNK_MULTIPLIER_FOR_WAR_SUPPORT_FROM_OVERSEA_STATES |
0.2 |
once a resource transfer convoys from our states ship sunk, you will get a larger negative impact on your war support |
CONVOYS_BEING_RAIDED_DAILY_WAR_SUPPORT_IMPACT |
0.2 |
trade convoys being raided will give a daily war support penalty depending on how important that resource is and how inefficent convoys are |
MAX_PROPAGANDA_STABILITY_IMPACT |
-0.2 |
Max total penalty from operative performing the propaganda mission in a country |
MAX_PROPAGANDA_WAR_SUPPORT_IMPACT |
-0.2 |
Max total penalty from operative performing the propaganda mission in a country |
PROPAGANDA_STABILITY_DAILY_DECAY |
0.001 |
Amount of stability recovered daily from propaganda effort |
PROPAGANDA_WAR_SUPPORT_DAILY_DECAY |
0.001 |
Amount of war support recovered daily from war support effort |
NUM_DAYS_TO_FULLY_DELETE_STOCKPILED_EQUIPMENT |
90 |
time in days to fully delete equipments from stockpile. when you delete an equipment, they go to a temporary hidden pool which still can be seized |
AIR_SUPPLY_CONVERSION_SCALE |
0.01 |
Conversion scale for planes to air supply |
AIR_SUPPLY_DROP_EXPIRATION_HOURS |
168 |
Air drop length after being dropped |
STARTING_COMMAND_POWER |
0 |
starting command power for every country |
BASE_MAX_COMMAND_POWER |
80 |
base value for maximum command power |
BASE_COMMAND_POWER_GAIN |
0.4 |
base value for daily command power gain |
AIR_VOLUNTEER_PLANES_RATIO |
0.2 |
Ratio for volunteer planes available for sending in relation to sender air force |
AIR_VOLUNTEER_BASES_CAPACITY_LIMIT |
0.1 |
Ratio for volunteer planes available for sending in relation to receiver air base capacity |
ATTACHE_XP_SHARE |
0.15 |
Country received xp from attaches |
SPECIAL_FORCES_CAP_BASE |
0.05 |
Max ammount of special forces battalions is total number of non-special forces battalions multiplied by this and modified by a country modifier |
SPECIAL_FORCES_CAP_MIN |
24 |
You can have a minimum of this many special forces battalions, regardless of the number of non-special forces battalions you have, this can also be modified by a country modifier |
DAYS_OF_WAR_BEFORE_SURRENDER |
7 |
Number of days a war has to have existed before anyone can surrender in it |
FUEL_LEASE_CONVOY_RATIO |
0.0005 |
num convoys needed per fuel land lease |
STARTING_FUEL_RATIO |
0.25 |
starting fuel ratio compared to max fuel for countries |
BASE_FUEL_GAIN_PER_OIL |
2 |
base amount of fuel gained hourly per excess oil |
BASE_FUEL_GAIN |
2 |
base amount of fuel gained hourly, independent of excess oil |
BASE_FUEL_CAPACITY |
50000 |
base amount of fuel capacity |
SCORCHED_EARTH_STATE_COST |
5 |
pp cost to scorch a state |
COUNTRY_MANPOWER_CAPITULATED_FREE_POOL_FACTOR |
0.1 |
Factor on amount of normal manpower left for an exiled nation with no territory. |
COUNTRY_MANPOWER_CAPITULATED_CORE_GAIN_FACTOR |
0.001 |
Factor on amount of normal manpower gained for the exile nation. From owned states that are controlled by an enemy. State manpower reduced by factor 1000 in code. |
COUNTRY_MANPOWER_CAPITULATED_NON_CORE_GAIN_FACTOR |
0.001 |
Factor on amount of normal manpower gained for the exile nation. From owned states that are controlled by an enemy. State manpower reduced by factor 1000 in code. |
GIE_MAX_LEGITIMACY |
100 |
Legitimacy max of a GiE |
GIE_CAPITULATE_MAX_STOCKPILE_TRANSFER |
0.1 |
0-1 Transfers ratio of stockpile. from 0 to this define depending on starting legitimacy on capitulation. |
GIE_CAPITULATE_MIN_LEGIT_FOR_TRANSFER |
5 |
0-100 Minimum starting legitimacy to transfer any equipment at all. |
GIE_CAPITULATION_LEGITIMACY_WARSCORE_FACTOR |
0.5 |
Multiplies war contribution percent with this factor for part of starting legitimacy. (0.5 would mean a 50 % war contribution gives 25 more legitimacy) |
GIE_CAPITULATION_LEGITIMACY_WARLENGTH_FACTOR |
1 |
Multiplies war length (nr of weeks) with this factor for part of starting legitimacy. (1.0 would mean a war length of 30 weeks gives 30 more legitimacy) |
GIE_WARSCORE_GAIN_LEGITIMACY_FACTOR |
1 |
Factor on how much legitimacy is gained from warscore earned by GiE units. |
GIE_HOST_CIC_FROM_LEGITIMACY_MAX |
5 |
Host will receive from 0 to this value in CIC. |
GIE_HOST_MIC_FROM_LEGITIMACY_MAX |
5 |
Host will receive from 0 to this value in MIC. |
GIE_HOST_DOCKYARDS_FROM_LEGITIMACY_MAX |
0 |
Host will receive from 0 to this value in dockyards. |
GIE_VETERAN_MANPOWER_NON_CORE_GAIN_FACTOR |
0.005 |
Factor on amount of manpower gained from owned states that are controlled by an enemy. State manpower reduced by factor 1000 in code. |
GIE_VETERAN_MANPOWER_CORE_GAIN_FACTOR |
0.01 |
Factor on amount of manpower gained from owned states that are controlled by an enemy. State manpower reduced by factor 1000 in code. |
GIE_MANPOWER_TOTAL_MAX_FACTOR |
0.5 |
Factor on max amount of exile manpower that can be gained from owned states. Approaching this will give diminishing returns. Reduced by factor 100 in code. |
GIE_MANPOWER_RATO_OF_MAX_START_PENALTY |
0.5 |
When this ratio of max manpower has been recruited we start applying the penalty. |
GIE_MANPOWER_GAIN_PENALTY_MAX |
0.95 |
Max penalty on exile manpower growth. |
GIE_EXILE_AIR_RECRUITMENT_LEGITIMACY |
50 |
Legitimacy required to recruit exile airwings |
GIE_EXILE_AIR_START_EXPERIENCE |
3 |
Starting experience for exile airwings |
GIE_EXILE_TROOP_RECRUITMENT_LEGITIMACY |
25 |
Legitimacy required to recruit exile troops |
GIE_EXILE_TROOPS_DEPLOY_TRAINING_MAX_LEVEL |
2 |
Max XP exile troops can receive from training |
GIE_EXILE_ARMY_LEADER_LEGITIMACY_LEVELS |
{ 30, 60, 90 } |
Legitimacy levels where a new army leader is received. |
GIE_EXILE_ARMY_LEADER_START_LEVEL |
3 |
Starting level for exile leader |
GIE_ESCAPING_DIVISIONS_TRANSFER_DAYS |
30 |
days to transfer escaping divisions to host nation |
GIE_ESCAPING_DIVISIONS_XP_BOOST |
0.4 |
Escaping divisions gain a boost to experience. Only the toughest motherbadasses will band together and survive to git me one hundred Nazi scalps ... Or die tryin'... |
GIE_DIVISION_ATTACK_BONUS_AGAINST_OCCUPIER |
0.1 |
Attack bonus factor against whoever occupies your core territory. |
GIE_DIVISION_DEFENSE_BONUS_AGAINST_OCCUPIER |
0.1 |
Attack bonus factor against whoever occupies your core territory. |
GIE_DIVISION_ATTACK_BONUS_ON_CORE |
0.1 |
Attack bonus factor when fighting on cores. |
GIE_DIVISION_DEFENSE_BONUS_ON_CORE |
0.1 |
Defense bonus factor when fighting on cores. |
GIE_ESCAPING_DIVISIONS_EQUIPMENT_RATIO |
0.2 |
Base equipment ratio on escaped troops. |
GIE_ESCAPING_DIVISIONS_AMOUNT_RATIO |
0.1 |
Ratio on amount of divisions that escapes. Scales with starting legitimacy |
GIE_LIBERATED_NATION_DAILY_LEGITIMACY_CHANGE |
-1.5 |
An uncapitulated exile that is fully liberated will have legitimacy changed with this amount daily. Will be automatically reinstated when it reaches 0. |
GIE_EXILE_TRANSFER_ON_LEADER_CAPITULATION_MANPOWER_FACTOR |
0.1 |
Factor on exile manpower kept when a faction leader capitulates and the hosted exiles are transfered. |
GIE_CONVOY_ON_CREATION |
10 |
Number of convoy a GiE will get on creation. |
SURRENDER_LIMIT_REDUCTION_PER_COLLABORATION |
0.15 |
each percent of collaboration will lower surrender limit by this percentage |
SURRENDER_RECIPIENT_SCORE_PER_COLLABORATION |
1 |
countries with collaboration will get bonus while game calculates which country the enemy will capitulate |
COMPLIANCE_PER_COLLABORATION |
1 |
each percent of collaboration will be converted to this compliance at capitulation |
WILL_LEAD_TO_WAR_FOCUS_PERSISTENCE |
60 |
taken focuses that has lead to war will still make ai prep for war for this many days after being taken |
WILL_LEAD_TO_WAR_DECISION_PERSISTENCE |
30 |
the decision thats lead to war will sitll make ai prep for war for this many days after being taken/cooldown/timeout |
ARMY_COUNT_DAILY_LERP_FOR_TRAINING_XP |
0.002 |
number of armies that is used in training xp calculates daily lerps to actual number (if real number is lower) |
ARMY_COUNT_DAILY_DECREASE_FOR_TRAINING_XP |
0.1 |
number of armies that is used in training xp calculates daily linearly approaches this number (if real number is lower) |