Special Projects

All 141 Special Projects research technologies from HOI4 v1.19 — real costs, years, prerequisites and unlocks mined from the game files.

Special Projects technologies (141 entries)
TechCostYearPrerequisitesLeads toUnlocksEffects
Heavy SP Artillery III
advanced_heavy_art
0.5 1943 — — —
Heavy SP Anti-Air III
advanced_heavy_spaa
0.5 1943 — — —
Heavy Tank Destroyer III
advanced_heavy_td
0.5 1943 — — —
Light SP Artillery III
advanced_light_art
0.5 1941 — — —
Light SP Anti-Air III
advanced_light_spaa
0.5 1941 — — —
Light Tank Destroyer III
advanced_light_td
0.5 1941 — — —
Medium SP Artillery III
advanced_medium_art
0.5 1943 — — —
Medium SP Anti-Air III
advanced_medium_spaa
0.5 1943 — — —
Medium Tank Destroyer III
advanced_medium_td
0.5 1943 — — —
Advanced Modern Tank Turret Tech
advanced_modern_tank_turret_tech
undefined 1936 — —
  • Modules: advanced_modern_tank_turret
—
Advanced Rocket Engines By Blood Alone
advanced_rocket_engines
1.5 1946 — —
  • Equipment: [object Object], [object Object]
  • Modules: rocket_engine_3, guided_anti_ship_missile
  • Show Equipment Icon true
  • rocket_artillery_brigade: Soft Attack +0.05
  • mot_rocket_artillery_brigade: Soft Attack +0.05
  • motorized_rocket_brigade: Soft Attack +0.05
Anti-Tank Armored Car
armored_car_at_upgrade
1 1942 — —
  • Sub Tech Index +1
AST War Carriers Tech
AST_war_carriers_tech
1,1 1936,1936 — — —
  • logistics_company: Supply Consumption Factor -0.15
Heavy SP Artillery I
basic_heavy_art
0.5 1934 — — —
Heavy SP Anti-Air I
basic_heavy_spaa
0.5 1934 — — —
Heavy Tank Destroyer I
basic_heavy_td
0.5 1934 — — —
Light SP Artillery I
basic_light_art
0.5 1934 — — —
Light SP Anti-Air I
basic_light_spaa
0.5 1934 — — —
Light Tank Destroyer I
basic_light_td
0.5 1934 — — —
Medium SP Artillery I
basic_medium_art
0.5 1939 — — —
Medium SP Anti-Air I
basic_medium_spaa
0.5 1939 — — —
Medium Tank Destroyer I
basic_medium_td
0.5 1939 — — —
Chasseurs Ardennais
BEL_chasseurs_ardennais
1 1936 — — — —
BEL Chasseurs Ardennais Ncns
BEL_chasseurs_ardennais_ncns
1 1936 — — — —
Bicycle Infantry
bicycle_infantry
1 1936 — —
  • Units: bicycle_battalion
—
$blackshirt_assault_battalion$
blackshirt_assault_battalion_tech
1 1936 — —
  • Units: blackshirt_assault_battalion
—
Camelry
camelry
1 1936 — —
  • Units: camelry
—
$ITA_camicie_nere$
camicie_nere_security_militias
1 undefined — — —
  • military_police: Suppression Factor +0.05
Coastal Defense Ships
coastal_defense_ships
1 1936 — — —
Commercial Nuclear Reactor Tech
commercial_nuclear_reactor_tech
undefined 1936 — —
  • Buildings: commercial_nuclear_reactor (level 1)
—
Cruiser Submarine Hull
cruiser_submarines
1 1936 — — —
Carrier Close Air Support I
cv_CAS1
1 1936 — — —
Carrier Close Air Support II
cv_CAS2
1 1940 — — —
Carrier Close Air Support III
cv_CAS3
1 1944 — — —
Inter-War Carrier Fighter
cv_early_fighter
1 1933 — — —
Carrier Fighter I
cv_fighter1
1 1936 — — —
Carrier Fighter II
cv_fighter2
1 1940 — — —
Carrier Fighter III
cv_fighter3
1 1944 — — —
Carrier Naval Bomber I
cv_naval_bomber1
1 1936 — — —
Carrier Naval Bomber II
cv_naval_bomber2
1 1940 — — —
Carrier Naval Bomber III
cv_naval_bomber3
1 1944 — — —
Desert Training
desert_training_tech
1 undefined — — — —
Elephantry
elephantry
1 1936 — —
  • Units: elephantry
—
ETH Improved Irregular Infantry Tech
ETH_improved_irregular_infantry_tech
1 undefined — — —
  • irregular_infantry: Max Organisation +10
Fleet Submarine
fleet_submarines
undefined undefined — — — —
Heavy Armored Car
GER_heavy_armored_car
1 1936 — —
  • Equipment: [object Object]
  • Sub Tech Index +1
  • armored_car_recon: Max Strength +3
  • armored_car_recon: Max Organisation +2
  • armored_car_recon: Armor Value +0.5
  • armored_car_recon: Recon +1
  • armored_car_recon: Defense +0.1
Super-Heavy Battleship I
heavy_battleship
2 1936 — — —
Hills Training
hills_training_tech
1 undefined — — — —
Light Infantry Divisions Doctrine
HUN_light_infantry_tech
1 undefined — — — —
Heavy SP Artillery II
improved_heavy_art
0.5 1941 — — —
Heavy SP Anti-Air II
improved_heavy_spaa
0.5 1941 — — —
Heavy Tank Destroyer II
improved_heavy_td
0.5 1941 — — —
Light SP Artillery II
improved_light_art
0.5 1936 — — —
Light SP Anti-Air II
improved_light_spaa
0.5 1936 — — —
Light Tank Destroyer II
improved_light_td
0.5 1936 — — —
Medium SP Artillery II
improved_medium_art
0.5 1941 — — —
Medium SP Anti-Air II
improved_medium_spaa
0.5 1941 — — —
Medium Tank Destroyer II
improved_medium_td
0.5 1941 — — —
Improved Rocket Engines By Blood Alone
improved_rocket_engines
1.5 1945 — —
  • Equipment: [object Object], [object Object]
  • Modules: rocket_engine_2
  • Show Equipment Icon true
  • rocket_artillery: Soft Attack +0.05
  • rocket_artillery_brigade: Soft Attack +0.05
  • mot_rocket_artillery_brigade: Soft Attack +0.05
  • motorized_rocket_brigade: Soft Attack +0.05
Isotope Separation Centrifugal
isotope_separation_centrifugal
5 1943 — — —
  • Sp Nuclear Bomb Speed Factor +0.05
  • Sp Thermo Nuclear Bomb Speed Factor +0.05
  • Nuclear Production Factor +0.5
Lightweight Tank Designs
JAP_lighter_tanks
1 1936 — — — —
The Silver Wheels
JAP_silver_wheels
1 1936 — — — —
Jet Engines
jet_engines
The development of Jet Engines is an essential prerequisite for the development of jet powered aircraft. This must be researched before you can research advanced aircraft
Has a scripted effect on completion.
2 1944 — —
  • Modules: tank_gas_turbine_engine, jet_engine_1x, jet_engine_2x, jet_engine_3x, jet_engine_4x, jet_engine_6x
—
Jungle Heavy Tanks
jungle_heavy_tanks
1 undefined — — — —
Jungle Tanks
jungle_tanks
1 undefined — — — —
Jungle Training
jungle_training_tech
1 undefined — — — —
Jungle Warfare
jungle_warfare
1 undefined — — — —
Land Multi Charge Large Caliber Gun Tech
land_multi_charge_large_caliber_gun_tech
undefined 1936 — —
  • Buildings: mega_gun_emplacement (level 1)
—
Decryption Bonus
lar_decryption_bonus_tech
1.5 1944 — — —
  • Decryption Power +10
Long Range Patrol Support Tech
long_range_patrol_support_tech
1 1936 — —
  • Units: long_range_patrol_support
—
Lotta Svard Tech
lotta_svard_tech
1 1936 — — —
  • category_support_battalions: Max Strength +5
  • category_support_battalions: Max Organisation +10
Midget Submarine Hull
midget_submarines
1 1936 — — —
Militias
militia_tech
undefined undefined — —
  • Units: militia
—
Modern SP Artillery
modern_art
0.5 1945 — — —
Modern SP Anti-Air
modern_spaa
0.5 1945 — — —
Modern Tank Destroyer
modern_td
0.5 1945 — — —
Molotov Cocktails Tech
molotov_cocktails_tech
1 1936 — — —
  • category_all_infantry: Hard Attack +0.25
  • category_all_infantry: Ap Attack +1
Motorized Rocket Artillery
motorized_rocket_unit
1.5 1939 Support Rocket Artillery — —
Mountain Defensive Training
mountain_defensive_training
1 undefined — — — —
Mountain Gun
mountain_gun
1 undefined — — — —
Mountain Tanks
mountain_tanks
1 undefined — — — —
Mountain Warfare
mountain_warfare
1 undefined — — — —
$ITA_grande_rivolta_rurale$
mountain_warfare_militias_tech
1 1936 — — — —
MUN Anti Tank Development Tech
MUN_anti_tank_development_tech
1 undefined — — —
  • anti_tank: Ap Attack +0.05
  • anti_tank_brigade: Ap Attack +0.05
  • artillery: Ap Attack +0.05
  • artillery_brigade: Ap Attack +0.05
MUN Camo Netting
MUN_camo_netting
1 undefined — — — —
MUN CZE Establish Air Defense Zones
MUN_CZE_establish_air_defense_zones
-1 1936 — — —
  • Static Anti Air Hit Chance Factor +0.1
MUN Horska Artillery
MUN_horska_artillery
1 undefined — — — —
MUN Improved Supply Dumps
MUN_improved_supply_dumps
1 undefined — — —
  • logistics_company: Supply Consumption Factor -0.1
MUN Intergrate Fortification Engineers
MUN_intergrate_fortification_engineers
1 undefined — — —
  • engineer: Entrenchment +0.1
MUN Merge The Financial And State Guard Tech
MUN_merge_the_financial_and_state_guard_tech
-1 1936 — — —
  • military_police: Max Strength +5
MUN Recon In Force
MUN_recon_in_force
1 undefined — — —
  • category_recon: Max Strength +5
  • category_recon: Recon +0.1
NOR Rikstanken Tech
NOR_rikstanken_tech
Has a scripted effect on completion.
1 1936 — —
  • Modules: NOR_rikstanken_turret, NOR_tank_rikstanken_armor
—
NORDIC SupportCollaboration Tech
NORDIC_supportCollaboration_tech
undefined undefined — — —
  • category_support_battalions: Max Organisation +10
  • category_support_battalions: Soft Attack +0.25
  • category_support_battalions: Experience Loss Factor -0.05
Northern Territory Recon Support Tech
northern_territory_recon_support_tech
1 1936 — —
  • Units: northern_territory_recon_support
—
Nuclear Reactor
nuclear_reactor
5 1943 — —
  • Buildings: nuclear_reactor (level 1)
—
Heavy Water Nuclear Reactor
nuclear_reactor_heavy_water
5 1943 — —
  • Buildings: nuclear_reactor_heavy_water (level 1)
—
Nuclear Bombs
nukes
Has a scripted effect on completion.
5 1945 — — —
  • Nuclear Production +0.5
Panzerschiff
panzerschiffe
1 1936 — — —
Penal Battalions
penal_infantry
1 1936 — —
  • Units: penal_battalion
—
Battalion Combat Teams
PHI_battalion_combat_teams
1 undefined — — —
  • category_all_infantry: Hard Attack +0.15
  • category_all_infantry: Soft Attack +0.15
  • category_all_infantry: Ap Attack +0.15
  • category_cavalry: Hard Attack +0.1
  • category_cavalry: Soft Attack +0.1
  • category_cavalry: Ap Attack +0.1
Pre-Dreadnought Ships
pre_dreadnoughts
1 1936 — — —
Radar
radio_detection
1.75 undefined — Cavity Magnetron
  • Buildings: radar_station (level 1)
  • Coordination Bonus +0.01
Revolutionary Mass Assault
revolutionary_mass_assault
undefined undefined — — —
  • Conscription +0.02
  • infantry: Combat Width -0.2
Rocket Engines By Blood Alone
rocket_engines
2 1944 — —
  • Equipment: [object Object]
  • Modules: rocket_engine_1
  • Show Equipment Icon true
Sami Pathfinders Tech
sami_pathfinders_tech
1 1936 — — —
  • category_recon: Recon +1
Super Heavy Battleship
ship_hull_super_heavy
1.5 1936 — — —
Sp Land Large Caliber Kinetic Energy Sabot Gd Tech
sp_land_large_caliber_kinetic_energy_sabot_gd_tech
1 1936 — — —
  • Sp Land Multi Charge Large Caliber Gun Speed Factor +0.1
  • Experience Gain Artillery Combat Factor +0.1
  • artillery_brigade: Ap Attack +0.15
  • artillery: Ap Attack +0.15
  • mot_artillery_brigade: Ap Attack +0.15
  • category_self_propelled_artillery: Ap Attack +0.15
  • super_heavy_artillery: Ap Attack +0.15
  • self_propelled_super_heavy_artillery: Ap Attack +0.15
  • field_guns: Ap Attack +0.1
Sp Land Large Caliber Kinetic Energy Sabot No Gd Tech
sp_land_large_caliber_kinetic_energy_sabot_no_gd_tech
1 1936 — — —
  • Experience Gain Artillery Combat Factor +0.1
  • artillery_brigade: Ap Attack +0.15
  • artillery: Ap Attack +0.15
  • mot_artillery_brigade: Ap Attack +0.15
  • category_self_propelled_artillery: Ap Attack +0.15
  • field_guns: Ap Attack +0.1
Sp Naval Proximity Fuze Tech
sp_naval_proximity_fuze_tech
1 1940 — — —
  • Navy Anti Air Attack Factor +0.15
Sp Naval Repair Ships Pick A
sp_naval_repair_ships_pick_a
1 1940 — — —
  • Naval Repair Support Value Factor +0.25
  • Naval Repair Support Factor -0.1
Sp Naval Repair Ships Pick B
sp_naval_repair_ships_pick_b
1 1940 — — —
  • Naval Repair Support Value Factor +0.05
Sp Naval Repair Ships Pick C
sp_naval_repair_ships_pick_c
1 1940 — — —
  • Naval Repair Support Factor +0.25
  • Naval Repair Support Value Factor -0.15
Sp Naval Support Ships Pick A
sp_naval_support_ships_pick_a
1 1940 — — —
  • Naval General Support Value Factor +0.25
  • Naval General Support Factor -0.1
Sp Naval Support Ships Pick B
sp_naval_support_ships_pick_b
1 1940 — — —
  • Naval General Support Value Factor +0.05
Sp Naval Support Ships Pick C
sp_naval_support_ships_pick_c
1 1940 — — —
  • Naval General Support Factor +0.25
  • Naval General Support Value Factor -0.15
Sp Naval Underway Replenishment Pick A
sp_naval_underway_replenishment_pick_a
1 1940 — — —
  • Underway Replenishment Range +0.2
  • Underway Replenishment Convoy Cost +0.1
Sp Naval Underway Replenishment Pick B
sp_naval_underway_replenishment_pick_b
1 1940 — — —
  • Underway Replenishment Range -0.1
  • Underway Replenishment Convoy Cost -0.2
Stronghold Network Tech
stronghold_network_tech
undefined 1936 — —
  • Buildings: stronghold_network (level 1)
—
Sturmtruppe Battalion Tech
sturmtruppe_battalion_tech
1 1936 — —
  • Units: sturmtruppe_battalion
—
Suicide Charge
suicide_charge
1.5 1944 — —
  • Modules: fixed_explosive_charge
—
Yokosuka MXY7 Ohka
suicide_craft
1.5 1944 — — —
Super Heavy SP Artillery
super_heavy_art
0.5 1943 — — —
Super-Heavy SP Anti-Air
super_heavy_spaa
0.5 1943 — — —
Super Heavy SP Tank Destroyer
super_heavy_td
0.5 1943 — — —
Supersonic Fighter Gotterdammerung
supersonic_fighter1
2 1950 — — —
$small_plane_airframe_5$
supersonic_small_airframe
2 1950 — — —
SWE Bofors Antitank Gun
SWE_bofors_antitank_gun
1 undefined — — —
  • category_anti_tank: Hard Attack +0.1
  • category_anti_tank: Ap Attack +0.1
  • category_tank_destroyers: Hard Attack +0.05
  • category_tank_destroyers: Ap Attack +0.05
  • category_tank_destroyer_regimental_support: Hard Attack +0.025
  • category_tank_destroyer_regimental_support: Ap Attack +0.05
Lynx Armored Car
SWE_lynx_armored_car
1 1942 — —
  • Equipment: [object Object]
  • Sub Tech Index +1
  • armored_car: Max Organisation +5
  • armored_car: Ap Attack +0.1
  • armored_car: Hard Attack +0.1
  • armored_car_recon: Max Organisation +3
  • armored_car_recon: Ap Attack +0.1
  • armored_car_recon: Hard Attack +0.1
SWE Sami Support Tech
SWE_sami_support_tech
1 1936 — — —
  • category_recon: Recon +1
$SWI_mountaneer_paratroopers$
SWI_mountaineer_paratroopers_tech
1 undefined — — — —
SWI Saint Bernard Tech
SWI_saint_bernard_tech
undefined undefined — — —
  • field_hospital: Casualty Trickleback +0.1
  • field_hospital: Experience Loss Factor -0.3
Tech Recon Focus Bonus
tech_recon_focus_bonus
undefined undefined — — —
  • category_recon: Recon +2
The Thunder at our Gates
the_thunder_at_our_gates_artillery
undefined undefined — — —
  • artillery_brigade: Combat Width -0.1
Thermonuclear Bombs
thermonuclear_bombs
5 1950 — — —
  • Thermonuclear Production +1
Jungle Pioneers
TOA_jungle_pioneers_support_tech
1 1936 — —
  • Units: jungle_pioneers_support
—
Brown Water Navy
ToA_river_boats_tech
1 1936 — — — —
Torpedo Cruiser
torpedo_cruiser
1 1936 — — —
Torpedo Cruiser
torpedo_cruiser_mtg
1 1936 — — —
Uranium Tipped Bullets
uranium_tipped_bullets
1 1947 — — —
  • category_all_infantry: Hard Attack +0.25
  • category_all_infantry: Ap Attack +1
  • category_cavalry: Hard Attack +0.1
  • category_cavalry: Ap Attack +0.4
  • category_artillery: Hard Attack +1
  • category_tank_destroyers: Hard Attack +0.15
  • category_tank_destroyers: Ap Attack +0.2
  • anti_tank: Hard Attack +0.1
  • anti_tank: Ap Attack +0.2
  • mot_anti_tank_brigade: Hard Attack +0.1
  • mot_anti_tank_brigade: Ap Attack +0.2
  • anti_air: Air Attack +0.1
  • mot_anti_air_brigade: Air Attack +0.1
Urban Training
urban_training_tech
1 undefined — — — —
Winter Logistics Support Tech
winter_logistics_support_tech
1 1936 — —
  • Units: winter_logistics_support
—