Support Companies

All 42 Support Companies research technologies from HOI4 v1.19 — real costs, years, prerequisites and unlocks mined from the game files.

Support Companies technologies (42 entries)
TechCostYearPrerequisitesLeads toUnlocksEffects
$train_equipment_1$
basic_train
1.5 1910 — War Austerity Train, $train_equipment_3$ —
Support Equipment No Compromise, No Surrender
tech_support
1 1918 — Engineer Company I, Recon Company I, Field Hospital I, Logistics Company I, Military Police I, Signal Company I, Maintenance Company I —
Engineer Company I Thunder at Our Gates
tech_engineers
Has a scripted effect on completion.
1.25 1936 Support Equipment Engineer Company II, Armored Engineer Company
  • Units: engineer, [object Object]
—
Recon Company I Thunder at Our Gates
tech_recon
1.25 1936 Support Equipment Recon Company II, Helicopter Recon Company
  • Units: recon,mot_recon,armored_car_recon,light_tank_recon, [object Object]
—
Military Police I Thunder at Our Gates
tech_military_police
Has a scripted effect on completion.
1.25 1936 Support Equipment Military Police II, Motorized Military Police
  • Units: military_police, [object Object]
—
Maintenance Company I Thunder at Our Gates
tech_maintenance_company
Has a scripted effect on completion.
1.25 1936 Support Equipment Maintenance Company II, Armored Maintenance Company
  • Units: maintenance_company, [object Object]
—
Field Hospital I Thunder at Our Gates
tech_field_hospital
Has a scripted effect on completion.
1.25 1936 Support Equipment, Motorized Infantry Field Hospital II, Helicopter Med-Evac Company
  • Units: field_hospital, [object Object]
—
Logistics Company I Thunder at Our Gates
tech_logistics_company
Has a scripted effect on completion.
1.25 1936 Support Equipment, Motorized Infantry Logistics Company II, Helicopter Transport Company
  • Units: logistics_company, [object Object]
—
Signal Company I Thunder at Our Gates
tech_signal_company
1.25 1936 Support Equipment, Radio, Motorized Infantry Signal Company II, Armored Signal Company
  • Units: signal_company, [object Object]
—
$train_equipment_3$ No Step Back
armored_train
1.5 1936 $train_equipment_1$ $railway_gun_equipment_1$ —
$railway_gun_equipment_1$
railway_gun
Has a scripted effect on completion.
1.5 1936 $train_equipment_3$ — —
Armored Engineer Company Gotterdammerung
sp_armored_engineer_tech
Has a scripted effect on completion.
2 1938 Engineer Company I —
  • Units: armored_engineer
—
Helicopter Recon Company Gotterdammerung
sp_helicopter_artillery_observers_tech
2 1938 Recon Company I —
  • Units: helicopter_recon
—
Motorized Military Police Gotterdammerung
sp_armored_motorized_military_police_tech
2 1938 Military Police I —
  • Show Equipment Icon true
Armored Maintenance Company Gotterdammerung
sp_armored_maintenance_tech
Has a scripted effect on completion.
2 1938 Maintenance Company I —
  • Units: armored_maintenance
—
Helicopter Med-Evac Company Gotterdammerung
sp_helicopter_med_evac_tech
2 1938 Field Hospital I —
  • Units: helicopter_field_hospital
—
Helicopter Transport Company Gotterdammerung
sp_helicopter_transport_pods_tech
2 1938 Logistics Company I —
  • Units: helicopter_transport
—
Armored Signal Company Gotterdammerung
sp_armored_signal_tech
Has a scripted effect on completion.
2 1938 Signal Company I —
  • Units: armored_signal
  • Modules: lc_command_center
—
Engineer Company II
tech_engineers2
1.5 1939 Engineer Company I Engineer Company III
  • Modules: dozer_blade
  • engineer: Entrenchment +0.5
  • assault_engineer: Breakthrough +0.1
  • armored_engineer: Entrenchment +1
War Austerity Train
wartime_train
1.5 1939 $train_equipment_1$ — —
Recon Company II
tech_recon2
1.5 1939 Recon Company I Recon Company III —
  • category_recon: Recon +2
  • helicopter_recon: Recon +1
Military Police II
tech_military_police2
1.5 1939 Military Police I Military Police III —
  • military_police: Suppression Factor +0.1
  • motorized_military_police: Suppression Factor +0.1
Maintenance Company II
tech_maintenance_company2
1.5 1939 Maintenance Company I Maintenance Company III
  • Modules: easy_maintenance
  • maintenance_company: Reliability Factor +0.05
  • maintenance_company: Equipment Capture Factor +0.05
  • armored_maintenance: Reliability Factor +0.02
  • armored_maintenance: Recovery +0.03
  • armored_maintenance: Equipment Capture Factor +0.1
Field Hospital II
tech_field_hospital2
1.5 1939 Field Hospital I Field Hospital III —
  • field_hospital: Casualty Trickleback +0.1
  • field_hospital: Experience Loss Factor -0.1
  • helicopter_field_hospital: Casualty Trickleback +0.12
  • helicopter_field_hospital: Experience Loss Factor -0.08
Logistics Company II
tech_logistics_company2
1.5 1939 Logistics Company I Logistics Company III —
  • logistics_company: Supply Consumption Factor -0.1
  • logistics_company: Fuel Consumption Factor -0.05
  • helicopter_transport: Supply Consumption Factor -0.15
Signal Company II
tech_signal_company2
1.5 1939 Signal Company I Signal Company III —
  • signal_company: Initiative +0.12
  • armored_signal: Initiative +0.08
Motorized Infantry
motorised_infantry
Sub-technologies: motorized_rocket_unit
Has a scripted effect on completion.
2 1936 Early Truck Mechanized Equipment I
  • mot_fire_support: Breakthrough +0.1
Radio
radio
2 undefined Electronic Mechanical Engineering Improved Radio
  • Modules: tank_radio_1, radio_navigation_1, lc_radio_1
  • Land Reinforce Rate +0.02
  • Coordination Bonus +0.02
Engineer Company III
tech_engineers3
2 1942 Engineer Company II Engineer Company IV
  • Modules: lc_obstacle_clearance_gear
  • engineer: Entrenchment +0.5
  • assault_engineer: Breakthrough +0.1
  • armored_engineer: Entrenchment +1
Recon Company III
tech_recon3
2 1942 Recon Company II Recon Company IV —
  • category_recon: Recon +2
  • helicopter_recon: Recon +1
  • helicopter_brigade: Recon +2
Military Police III
tech_military_police3
2 1942 Military Police II Military Police IV —
  • military_police: Suppression Factor +0.1
  • motorized_military_police: Suppression Factor +0.1
Maintenance Company III
tech_maintenance_company3
2 1942 Maintenance Company II Maintenance Company IV —
  • maintenance_company: Reliability Factor +0.05
  • armored_maintenance: Reliability Factor +0.02
  • armored_maintenance: Recovery +0.03
Field Hospital III
tech_field_hospital3
2 1942 Field Hospital II Field Hospital IV —
  • field_hospital: Casualty Trickleback +0.1
  • field_hospital: Experience Loss Factor -0.1
  • helicopter_field_hospital: Casualty Trickleback +0.12
  • helicopter_field_hospital: Experience Loss Factor -0.08
  • helicopter_brigade: Casualty Trickleback +0.15
  • helicopter_brigade: Experience Loss Factor -0.1
Logistics Company III
tech_logistics_company3
2 1942 Logistics Company II Logistics Company IV —
  • logistics_company: Supply Consumption Factor -0.1
  • logistics_company: Fuel Consumption Factor -0.05
  • helicopter_transport: Supply Consumption Factor -0.15
  • helicopter_brigade: Supply Consumption Factor -0.12
Signal Company III
tech_signal_company3
2 1942 Signal Company II Signal Company IV —
  • signal_company: Initiative +0.12
  • armored_signal: Initiative +0.08
Engineer Company IV
tech_engineers4
2 1945 Engineer Company III — —
  • engineer: Entrenchment +0.5
  • assault_engineer: Breakthrough +0.1
  • armored_engineer: Entrenchment +1
Recon Company IV
tech_recon4
2 1945 Recon Company III — —
  • category_recon: Recon +2
  • helicopter_recon: Recon +2
Military Police IV
tech_military_police4
2 1945 Military Police III — —
  • military_police: Suppression Factor +0.1
  • motorized_military_police: Suppression Factor +0.1
Maintenance Company IV
tech_maintenance_company4
2 1945 Maintenance Company III — —
  • maintenance_company: Reliability Factor +0.05
  • maintenance_company: Equipment Capture Factor +0.05
  • armored_maintenance: Reliability Factor +0.02
  • armored_maintenance: Recovery +0.03
  • armored_maintenance: Equipment Capture Factor +0.1
Field Hospital IV
tech_field_hospital4
2 1945 Field Hospital III — —
  • field_hospital: Casualty Trickleback +0.1
  • field_hospital: Experience Loss Factor -0.1
  • helicopter_field_hospital: Casualty Trickleback +0.12
  • helicopter_field_hospital: Experience Loss Factor -0.08
Logistics Company IV
tech_logistics_company4
2 1945 Logistics Company III — —
  • logistics_company: Supply Consumption Factor -0.1
  • logistics_company: Fuel Consumption Factor -0.05
  • helicopter_transport: Supply Consumption Factor -0.15
Signal Company IV
tech_signal_company4
2 1945 Signal Company III — —
  • signal_company: Initiative +0.12
  • armored_signal: Initiative +0.08